Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15483338640186723065 18 wahwahwah the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on Oct 5, 2026. Slain by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:40 (868 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 868, Time: 00:00:41 Health: -1/18 AC: 1 Str: 6 XL: 2 Next: 70% Magic: 0/5 EV: 12 Int: 20 God: Gold: 16 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Scrolls c - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} h - a scroll of blinking {unknown} j - a scroll of enchant armour {unknown} k - a scroll of immolation {unknown} m - a scroll of fog {unknown} Potions g - a potion of magic d - 3 potions of curing {unknown} f - a potion of brilliance {unknown} l - a potion of resistance {unknown} Skills: + Level 0.7 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations + Level 0.8 Translocations + Level 0.9 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Petrify Alch/Erth 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are out of magic! You encounter an endoplasm. You encounter a jackal. The jackal barks! The jackal misses you. The jackal barely misses you. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. Your squeeze misses the jackal. The jackal misses you. You tentacle-slap the jackal. Your grab misses the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You tentacle-slap the jackal. Your grab misses the jackal. The jackal is severely wounded. The jackal bites you. You closely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is heavily wounded. The jackal completely misses you. The jackal barely misses you. The endoplasm closely misses you. You barely miss the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. The jackal closely misses you. The jackal bites you. The endoplasm hits you. The jackal misses you. You tentacle-slap the jackal but do no damage. The jackal is almost dead. You constrict the jackal. You kill the jackal! The jackal bites you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The jackal misses you. The endoplasm hits you. You die... ###### ##.....## ##........ #......... #..J...... #.@h...... #..?...... #......... #......... ##........ ##.....## ###### You could see an endoplasm and a jackal. Vanquished Creatures 4 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 241 | D:1 | Reached XP level 2. HP: 17/18 MP: 0/5 868 | D:2 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_ring D:2: layout_rooms, serial_shops, shop Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Tentacles || 2 Constrict || 2 Cast: Magic Dart || 33 Armour: None || 10 Dodge: Dodged || 13