Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14164184961525375241 56 wahwahwah the Conjurer (level 3, -6/24 HPs) Began as an Octopode Conjurer on Oct 5, 2026. Mangled by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (1311 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 1311, Time: 00:01:31 Health: -6/24 AC: 1 Str: 6 XL: 3 Next: 97% Magic: 0/7 EV: 12 Int: 22 God: Gold: 97 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Missiles a - 5 datura-tipped darts Scrolls c - a scroll of enchant armour {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of noise {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of poison {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} Skills: + Level 1.9 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.7 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 19% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dimensional Bullseye Hex/Tloc 1% N/A 77% 4 Olgreb's Toxic Radiance Alch 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll attacks as it pursues you! The gnoll closely misses you. Things that are here: 2 stones; a +0 short sword; a kobold skeleton The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! You die... #.....# #.# ##.#### #.# #.######.# #.#......# ##.#.###### #..#...# ###########.####.# #####........##...<#.# .)[..........)j.@###.# ...........).###.....# .............# ####### .####........# #........# ##........# #......#### #......# #......# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) A dart slug (D:2) 4 endoplasms (D:1) 2 hobgoblins (D:1) 3 quokkas 2 ball pythons (D:1) 7 bats 4 frilled lizards (D:1) 4 kobolds 2 rats (D:2) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 13/18 MP: 0/5 294 | D:1 | Learned a level 2 spell: Searing Ray 344 | D:1 | Reached skill level 1 in Fighting 1037 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/6 1311 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_cross, minmay_tetromino_l4 D:2: layout_basic, serial_shops, nicolae_shop_tiny_waterfront, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Unarmed || 10 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 53 Searing Ray || 2 Armour: None || 11 Dodge: Dodged || 7