warbug Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 24, D:1) a +3 mace (7, 20, D:1) a +0 whip (13, 13, D:1) a +0 robe (17, 24, D:1) a +0 dagger (19, 34, D:1) a +0 robe (31, 12, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (33, 37, D:1) a hobgoblin corpse (skeletalised by now) (36, 16, D:1) a hobgoblin skeleton (36, 41, D:1) a +0 hand axe (39, 15, D:1) a ball python skeleton (41, 4, D:1) a ring of protection from cold (41, 31, D:1) a bat skeleton (42, 31, D:1) a bat skeleton (44, 3, D:1) a +1 hand axe of freezing a hobgoblin skeleton (44, 25, D:1) a rat skeleton (48, 4, D:1) a jackal skeleton (50, 18, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Heuquat's Jewellery Boutique the amulet of Xeipho {Alch+ rElec rPois rN+++ Dex-3} (880 gold) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). a +4 ring of slaying (unknown) (504 gold) the inkwell talisman of the Hanged Man {Dex+3} (406 gold) [inkwell talisman] Dex+3: It affects your dexterity (+3). a ring of flight (unknown) (245 gold) an amulet of faith (unknown) (560 gold) a ring of positive energy (unknown) (280 gold) a ring of protection from cold (350 gold) the ring of Skepticism {rElec rPois Will+ Stlth-} (585 gold) [ring of willpower] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (0, 1, D:2) a +0 robe (6, 31, D:2) a +0 leather armour (7, 5, D:2) a +0 dagger (9, -14, D:2) 4 poisoned darts (11, 6, D:2) a +2 flail of draining (still there?) a +0 scale mail (still there?) (11, 27, D:2) 2 large rocks (13, 0, D:2) a hobgoblin skeleton (15, 10, D:2) a +0 leather armour (24, 26, D:2) a +1 robe of willpower (29, 2, D:2) a +0 club a +0 robe the human skeleton of Jessica (30, 2, D:2) a +0 plate armour (47, -1, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (21, 3, D:3) a quokka corpse (skeletalised by now) (24, 32, D:3) 3 boomerangs (27, 25, D:3) a clockroach corpse (27, 27, D:3) a +0 club a +0 chain mail (31, 30, D:3) a staff of alchemy (35, 27, D:3) an amulet of magic regeneration (38, 18, D:3) a +0 short sword 3 stones a sewer (0, 0, Sewer) a +0 quarterstaff