Dungeon Crawl Stone Soup version 0.34-a0-2034-g5d7b2d6c54 (webtiles) character file. Game seed: 11121878027137869395 37 warbug the Conjurer (level 3, -4/24 HPs) Began as a Human Conjurer on Jan 18, 2026. Killed from afar by a clockroach (9 damage) ... with a blast of sand ... on level 4 of the Dungeon. The game lasted 00:03:10 (815 turns). warbug the Conjurer (Human Conjurer) Turns: 815, Time: 00:03:11 Health: -4/24 AC: 2 Str: 9 XL: 3 Next: 41% Magic: 1/6 EV: 11 Int: 18 God: Gold: 31 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) c - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-4 -> -8) A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons b - a +0 short sword c - a +0 mace (weapon) Armour a - a +0 robe (worn) Scrolls a - a scroll of enchant armour Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Cigotuvi's Putrefaction Necr/Air 1% N/A 87% 4 Dispel Undead Necr 1% 3d6 87% 4 Martyr's Knell Necr/Summ 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You focus your ray upon the adder. The searing ray hits the adder! The adder is severely wounded. The searing ray hits the adder. The adder is severely wounded. The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) The adder barely misses you. You stop channelling your searing ray. The goblin shoots a sling bullet. The sling bullet hits you. The adder attacks as it pursues you! The adder bites you. You are lethally poisoned! The adder poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! The searing ray hits the adder! You kill the adder! The searing ray hits the clockroach! The clockroach is warded from harm. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The goblin shoots a sling bullet. The sling bullet barely misses you. Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. You feel stronger. x2 You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! You die... .. ### #.##.. #.##.# #.##.# #.##.# # #.##.# ###.###.##.####### #.........B†.@...# ).........g#####.# .......###.# #.# ......# #... #<# ...... #.##.##.# ###.. #.# ##.# #.. #.# #.. #. #.# #.# #. .. .## You could see a clockroach (warded) and a goblin. Vanquished Creatures 3 adders 2 endoplasms (D:2) 4 jackals 2 ball pythons A bat (D:1) A frilled lizard (D:1) 2 goblins 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | warbug the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D:1 | Encountered a mana viper 6 | D:1 | Encountered a polar bear 6 | D:1 | Encountered a crocodile 7 | D:1 | Encountered a swamp worm 7 | D:1 | Encountered a hound 348 | D:1 | You fall into a shaft and drop 1 floor! 355 | D:2 | Reached XP level 2. HP: 15/19 MP: 0/5 590 | D:1 | Learned a level 2 spell: Searing Ray 705 | D:2 | Encountered Robin 815 | D:4 | Reached skill level 5 in Conjurations 815 | D:4 | Reached XP level 3. HP: 6/24 MP: 1/6 815 | D:4 | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_ring D:2: layout_loops_corners, amethyst_killhole, uniq_robin D:3: layout_rooms, lemuel_zombie_altar_yredelemnul, nicolae_overflow_two_pavilions, okawaru_metal_pillars_1_2, minmay_misc_feat_enclosed D:4: layout_loops_ring, portal_sewer_entry_b, uniq_menkaure Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Short sword || 24 Mace || 6 Cast: Magic Dart || 15 Searing Ray || 2 Read: Identify || 2 Stab: Sleeping || 1 Armour: Robe || 38 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 821 | 744 | 77 | 223 | 0 | 4 | 205.2 | Dungeon | 821 | 744 | 77 | 223 | 0 | 4 | 205.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 545 daAuts D:2: 248 daAuts D:4: 21 daAuts D:3: 6 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+