Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 449847503492969910 43 weavearden the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Sept 29, 2025. Slain by Terence ... wielding the +7 Throatcutter {drain, coup de grace} (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:59 (1763 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 1763, Time: 00:03:59 Health: 0/21 AC: 5 Str: 6 XL: 3 Next: 58% Magic: 0/6 EV: 12 Int: 22 God: Gold: 51 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . f - staff of death rCold . . . (no offhand) rNeg + . . (no helmet) rPois . (no amulet) rElec . e - +4 ring of protection rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Magical Staves f - a staff of death (weapon) Jewellery e - a +4 ring of protection (worn) Scrolls c - a scroll of torment {unknown} d - a scroll of immolation {unknown} h - 3 scrolls of identify {unknown} i - a scroll of enchant weapon {unknown} k - a scroll of teleportation {unknown} Potions a - a potion of magic b - a potion of ambrosia {unknown} g - a potion of curing {unknown} j - a potion of heal wounds {unknown} l - a potion of berserk rage {unknown} Skills: - Level 2.2 Dodging - Level 3.4 Stealth * Level 2.3 Spellcasting - Level 4.3 Conjurations * Level 0.7 Necromancy * Level 1.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 4% N/A 21% 2 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 98% 5 Enfeeble Hex 1% N/A 100% 7 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a stone staircase leading up. l - a black potion Terence the Veteran comes into view. He is wielding the +7 Throatcutter {drain, coup de grace} and carrying a wand of flame. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A ball python comes into view. Found 13 gold pieces. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace}, wearing a +0 scale mail and carrying a wand of flame (asleep, 100% to hit) The searing ray hits Terence. Terence is lightly wounded. Terence shouts! (Press . to maintain the ray.) Terence is nearby! The searing ray hits Terence. Terence is lightly wounded. Terence is nearby! The searing ray hits Terence. Terence is heavily wounded. Terence zaps a wand. The puff of flame hits you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace}, wearing a +0 scale mail and carrying a wand of flame (heavily wounded, 81% to hit) The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) Terence is nearby! Without enough magic to sustain it, your Searing Ray dissipates. Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence is nearby! Terence hits you with the +7 Throatcutter. You die... Terence says, "And stay out!" #...........#### ##.########.# #.# .#######.# .........# .#######.# .########.# ..........# $.....@@..# .########.# #... ..#.# #.#... #.# ### #.# S# # ##.## #. #.).# #.##.... You could see Terence. Vanquished Creatures An adder (D:2) 5 endoplasms 3 giant cockroaches 4 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 5 bats 2 frilled lizards (D:1) 5 goblins 4 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 423 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 1061 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 1671 | D:2 | Reached skill level 1 in Evocations 1752 | D:2 | Noticed Terence 1756 | D:2 | Learned a level 2 spell: Searing Ray 1763 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_loops_ring, minivault_11, dk_noncrumbling_2 D:2: layout_loops_ring, basic_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.4 Evocations | 1 | 1.0 Dodging | | 2.2 Spellcasting | | 2.3 Conjurations | | 4.3 Necromancy | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 4 Tentacles || 2 Staff || 8 Cast: Magic Dart || 65 Searing Ray || 2 Armour: Skin || 12 Dodge: Dodged || 11