Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 15228961384631512956 51 weavearden the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Sept 30, 2025. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:37 (1719 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 1719, Time: 00:04:38 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 81% Magic: 6/6 EV: 12 Int: 22 God: Gold: 25 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . d - staff of cold rCold + . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Magical Staves d - a staff of cold (weapon) Scrolls b - 3 scrolls of enchant weapon {unknown} g - a scroll of teleportation {unknown} h - a scroll of fear {unknown} k - a scroll of poison {unknown} Potions a - a potion of magic c - a potion of brilliance {unknown} e - a potion of invisibility {unknown} f - a potion of lignification {unknown} i - a potion of heal wounds {unknown} j - a potion of attraction {unknown} Skills: - Level 2.0 Dodging * Level 4.1 Stealth + Level 2.4 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence the Veteran comes into view. He is wielding a +0 trident. There is a stone staircase leading up here. The gnoll shouts! The gnoll hits you with a +0 whip! You climb upwards. There is a stone staircase leading down, spattered with blood here. The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * A gnoll is nearby! The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. A gnoll is nearby! The searing ray hits the gnoll. You kill the gnoll! Your Stealth skill increases to level 4! You stop channelling your searing ray. Magic restored. HP restored. Partly explored, can't reach some places. You climb downwards. Level annotation: Terence The bat hits you. The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd! The gnoll barely misses you. There is a stone staircase leading up here. The bat misses you. The gnoll closely misses you. The gnoll hits you with a +0 flail. The bat barely misses you. The gnoll hits you from afar with a +0 halberd! You die... ..... ..... .....# ...... ....@.######### ............... ..!...j........ .....j.@....... #...#..b....... # #.......... #.......... #.......... #...?...... ########### You could see Terence, 2 gnolls and a bat. Vanquished Creatures 2 gnolls (D:1) 2 endoplasms (D:1) 6 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) 5 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 153 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 437 | D:1 | Learned a level 2 spell: Searing Ray 947 | D:1 | Reached XP level 3. HP: 18/21 MP: 0/6 1645 | D:2 | Noticed Terence 1719 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_loops_cross, minmay_misc_feat_rugged D:2: layout_rooms, wad_floor_pattern_untrapped, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.1 Dodging | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 5 Tentacles || 4 Staff || 16 Cast: Magic Dart || 47 Searing Ray || 5 Stab: Sleeping || 1 Armour: Skin || 20 Dodge: Dodged || 19