Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 1811998280255455476 21 weavearden the Conjurer (level 2, -11/17 HPs) Began as an Octopode Conjurer on Oct 2, 2025. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:38 (546 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 546, Time: 00:00:39 Health: -11/17 AC: 1 Str: 6 XL: 2 Next: 83% Magic: 0/5 EV: 12 Int: 20 God: Gold: 58 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Scrolls b - 2 scrolls of teleportation {unknown} c - a scroll of poison {unknown} Potions a - a potion of magic Skills: + Level 2.3 Dodging + Level 3.3 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits Sigmund but does no damage. Sigmund is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is heavily wounded. Sigmund casts a spell at you. You are confused. A goblin comes into view. It is wielding a +0 dagger. You're too confused to cast spells. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * You tentacle-slap Sigmund but do no damage. Your squeeze misses Sigmund. Sigmund is heavily wounded. Sigmund barely misses you. You barely miss Sigmund. Sigmund is heavily wounded. Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * You're too confused to move! You bump into the rock wall. You feel less confused. Sigmund hits you with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. .....#### #. .# .# #.......#####.## .# ..# ...............# .###@## #....###.#####.##### .#..... #....# #.## #.....# ..... ########..## #.....# ..< #.....# #.....##.#.# #.###.# #...@.....g# #. #.###..@##..)### . #...)...##..)# %. #.########...# .. #.. #...# ... #.#. #...# #.#.. ....# #.# #. #..## ..# #. ... #. You could see Sigmund and a goblin (wandering). Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) A quokka (D:1) 2 bats (D:2) A frilled lizard (D:1) 2 goblins (D:2) 2 rats (D:2) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 166 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 263 | D:1 | You fall into a shaft and drop 1 floor! 526 | D:2 | Noticed Sigmund 546 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_a, co_window_cross_1, co_window_corner_a, co_window_of_opportunity_a, co_window_broadway_a, co_window_of_opportunity_b, co_window_broadway_c, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_b, ebering_ecumenical_altar_box D:2: minmay_wonky_spiral, layout_basic, kennysheep_generic_room_13, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Dodging | | 2.3 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 31 Armour: Skin || 8 Dodge: Dodged || 4