Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 6894563426852203353 6 weavearden the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Oct 2, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (213 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 213, Time: 00:00:35 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 90% Magic: 2/3 EV: 12 Int: 20 God: Gold: 36 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Jewellery c - an amulet of faith Potions a - a potion of magic b - a potion of berserk rage {unknown} Skills: - Level 2.0 Dodging * Level 3.1 Stealth + Level 2.1 Spellcasting * Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the giant cockroach. The giant cockroach is almost dead. A giant cockroach is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A giant cockroach is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A giant cockroach is nearby! You tentacle-slap the giant cockroach but do no damage. You grab the giant cockroach. The giant cockroach is almost dead. You constrict the giant cockroach. You kill the giant cockroach! An endoplasm comes into view. Found a leather armour. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. An endoplasm is nearby! The endoplasm freezes you. You are frozen. The endoplasm barely misses you. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. The endoplasm misses you. The endoplasm hits you but does no damage. The endoplasm hits you. The endoplasm freezes you. You are frozen. You die... #...# #.##.##..#. #...# ##.#.#.#.#. #...####..>....... ######...#....##.#...#. ..........###....#...#. .....†....# #....#...#> ..........# #...##. .# #####...#....### #@..####... #J..# #### #:..# #...# .. #.... #.. .....[ #. ....... # .##.#..# You could see an endoplasm. Vanquished Creatures A giant cockroach (D:1) 3 ball pythons (D:1) An endoplasm (D:1) A goblin (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 213 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_cross, chequers_serial_rivers_room_b Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.1 Dodging | | 2.0 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Constrict || 1 Cast: Magic Dart || 12 Armour: Skin || 2 Dodge: Dodged || 3