Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 8463331387249884292 79 weavearden the Conjurer (level 4, -2/42 HPs) Began as an Octopode Conjurer on Oct 3, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:05:18 (3035 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 3035, Time: 00:05:19 Health: -2/42 AC: 22 Str: 12 XL: 4 Next: 37% Magic: 1/7 EV: 2 Int: 22 God: Gold: 132 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . n - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois + (no amulet) rElec . h - +6 ring of strength rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -18), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons n - a +0 dagger of venom (weapon) Jewellery h - a +6 ring of strength (worn) p - an amulet of reflection Scrolls b - 3 scrolls of fear {unknown} c - 2 scrolls of immolation {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of revelation {unknown} g - 4 scrolls of fog {unknown} i - a scroll of noise {unknown} j - 2 scrolls of vulnerability {unknown} k - a scroll of identify {unknown} l - a scroll of poison {unknown} Potions a - 2 potions of magic f - a potion of might {unknown} o - a potion of moonshine {unknown} q - a potion of haste {unknown} Skills: + Level 1.4 Fighting - Level 2.0 Dodging * Level 4.3 Stealth + Level 2.3 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 14% 1 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Petrify Alch/Erth 2% N/A 80% 4 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Shops: D:3 ( Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (asleep, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) A water moccasin is nearby! The searing ray misses the water moccasin. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! There is a lethal amount of poison in your body! The searing ray hits the water moccasin! The water moccasin is severely wounded. You feel extremely sick. The water moccasin barely misses you. There is a lethal amount of poison in your body! The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * There is a lethal amount of poison in your body! It was a potion of lignification. You turn into a tree. Your roots penetrate the ground. You die... #.#...#######...##†#####. #.#...b.b.b.....#........ #.#.......PP....######### #.#.....P.....P #.############# #.####.....# #.........# #####.≈≈≈≈# #...♣≈# #### ##≈≈S≈# .... ###.## #### #g# ... #.## ### #.# # #.. #.# #. ###.# ##..######.#.# You could see a water moccasin and a goblin. Vanquished Creatures A gnoll (D:1) 3 adders (D:2) A ribbon worm (D:2) 2 dart slugs 3 endoplasms (D:1) 3 giant cockroaches 6 hobgoblins 4 ball pythons 5 bats 6 frilled lizards 2 goblins 3 kobolds 3 quokkas 3 rats (D:2) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 381 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 552 | D:1 | Learned a level 2 spell: Searing Ray 711 | D:1 | Got the Folio of the Quarry 793 | D:1 | Reached XP level 3. HP: 21/22 MP: 0/6 866 | D:1 | Reached skill level 1 in Fighting 1980 | D:2 | Found a shimmering blue altar of Sif Muna. 2209 | D:2 | Reached XP level 4. HP: 28/28 MP: 3/7 2269 | D:2 | Noticed Crazy Yiuf 3021 | D:3 | Found Jehilu's Antique Weapon Emporium. 3029 | D:3 | Noticed a water moccasin 3034 | D:3 | HP: 1/28 [water moccasin (3)] 3035 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic, nicolae_titane D:2: layout_basic, basic_altar, kennysheep_generic_room_9, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, mainiacjoe_overflow_catwalk, serial_shops, shop, nicolae_shop_peninsula, serial_aquarium, aquarium_bridge_island_small [aquarium_subvault_small_open, aquarium_subvault_balcony, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_2, aquarium_window_2, aquarium_view_2d, aquarium_view_2c Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.3 Fighting | 1 | 1.4 Dodging | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Constrict | 6 | 2 || 8 Tentacles | 2 | 1 || 3 Punch | 1 | || 1 Dagger | | 2 || 2 Cast: Magic Dart | 63 | 15 || 78 Searing Ray | 3 | 1 || 4 Use: Potion | | 1 || 1 Armour: Skin | 9 | 4 || 13 Dodge: Dodged | 7 | 9 || 16