Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 4275811312683738523 126 weavearden the Sneak (level 5, -9/33 HPs) Began as an Octopode Conjurer on Oct 5, 2025. Mangled by a crocodile (13 damage) ... in a sewer. The game lasted 00:07:06 (2485 turns). weavearden the Sneak (Octopode Conjurer) Turns: 2485, Time: 00:07:07 Health: -9/33 AC: 1 Str: 6 XL: 5 Next: 10% Magic: 2/8 EV: 12 Int: 23 God: Gold: 141 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 141 gold pieces. Inventory: Scrolls a - 2 scrolls of teleportation b - 2 scrolls of vulnerability {unknown} d - a scroll of identify {unknown} g - a scroll of amnesia {unknown} i - a scroll of immolation {unknown} Potions c - a potion of cancellation {unknown} e - a potion of lignification {unknown} f - 4 potions of enlightenment h - a potion of haste {unknown} Skills: + Level 1.4 Fighting - Level 2.0 Dodging * Level 4.8 Stealth + Level 2.6 Spellcasting * Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 28% 2d7 7% 2 Poisonous Vapours Alch/Air 12% 1d1 12% 1 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Olgreb's Toxic Radiance Alch 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History The crocodile is moderately wounded. A crocodile is nearby! The searing ray hits the crocodile! The crocodile is heavily wounded. The crocodile bites you. A crocodile is nearby! The searing ray hits the crocodile! The crocodile is severely wounded. You finish channelling your searing ray. The crocodile closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (water, severely wounded, 74% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The crocodile barely misses you. A crocodile is nearby! The crocodile bites you. You tentacle-slap the crocodile but do no damage. You squeeze the crocodile. The crocodile is severely wounded. The crocodile bites you. You tentacle-slap the crocodile but do no damage. The crocodile is severely wounded. The crocodile bites you! You tentacle-slap the crocodile but do no damage. Your squeeze misses the crocodile. The crocodile is severely wounded. The crocodile bites you! * * * LOW HITPOINT WARNING * * * You barely miss the crocodile. Your squeeze misses the crocodile. The crocodile is severely wounded. The crocodile barely misses you. You tentacle-slap the crocodile but do no damage. You squeeze the crocodile. The crocodile is almost dead. The crocodile bites you! You die... #### ##.~## ###.~~~### ...~~~~∩∩# ########## ≈≈≈≈≈~≈########## ######## # ..~~~~~~~~~~~~≈≈# #......##. #############~~≈###..~...#.##### # #.#≈@l###~####.##≈≈# #.##~÷~~~~≈≈≈#.#≈#~l≈ #÷.....†~~~≈~#.#≈##~~ #######...~~~#~~≈# .~ ##...~~~~### . ###...~## . ###### You could see a crocodile. Vanquished Creatures A sickly merfolk siren (Sewer) 3 adders 2 river rats (Sewer) 3 dart slugs 3 endoplasms 4 giant cockroaches 4 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas 7 ball pythons 4 bats 6 frilled lizards 3 goblins 2 kobolds (D:1) 20 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 138 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 443 | D:1 | Learned a level 2 spell: Searing Ray 693 | D:1 | Reached XP level 3. HP: 22/22 MP: 3/6 1700 | D:3 | Found a faded altar of an unknown god. 1822 | D:3 | Reached skill level 1 in Fighting 1822 | D:3 | Reached XP level 4. HP: 28/28 MP: 3/7 1893 | D:3 | Found a glowing drain. 1950 | Sewer | Entered a sewer 2302 | Sewer | Reached XP level 5. HP: 8/33 MP: 8/8 2442 | Sewer | Noticed a crocodile 2485 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_rooms D:2: layout_rooms D:3: layout_basic, lemuel_tele_altar, hellmonk_ecumenical_altar_slurped_away, gup_sewer_entry_spiral Sewer: sewer_sea Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.8 Fighting | 1 | 1.4 Dodging | | 2.0 Spellcasting | | 2.6 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 18 | 21 || 39 Constrict | 8 | 7 || 15 Tentacles | 5 | 4 || 9 Punch | 1 | || 1 Cast: Magic Dart | 65 | 29 || 94 Searing Ray | 1 | 4 || 5 Use: Potion | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Skin | 14 | 14 || 28 Dodge: Dodged | 18 | 8 || 26