Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 7307732082006461902 96 weavearden the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on Oct 7, 2025. Slain by a sleepcap (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:29 (2698 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 2698, Time: 00:04:30 Health: -1/27 AC: 1 Str: 6 XL: 4 Next: 67% Magic: 0/7 EV: 12 Int: 22 God: Gold: 76 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Missiles c - a throwing net j - 2 curare-tipped darts (quivered) Armour h - a +0 buckler Magical Staves m - a staff of alchemy Scrolls e - a scroll of poison {unknown} g - a scroll of amnesia {unknown} i - a scroll of butterflies {unknown} l - a scroll of enchant weapon {unknown} Potions b - a potion of might {unknown} d - a potion of lignification {unknown} f - a potion of haste {unknown} k - a potion of curing {unknown} Skills: - Level 0.4 Fighting - Level 2.0 Dodging * Level 4.3 Stealth * Level 1.6 Shields + Level 2.4 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History A sleepcap comes into view. The gnoll barely misses you. Magic courses through your body. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) There are monsters nearby! The searing ray hits the gnoll! The gnoll is severely wounded. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) A sleepcap is nearby! The searing ray hits the sleepcap but does no damage. The sleepcap is moderately damaged. The sleepcap barely misses you. A sleepcap is nearby! Without enough magic to sustain it, your Searing Ray dissipates. The sleepcap releases spores at you. You die... ### #.. #.# #.# ####.######.# #.f@..(...... #.######)###$#####.# .. #.......<# #.)...).#.... .........###.####..#.#.# #####........#.$....... .........#.j#.......# ##.#...#............# # ...#...#............#.# ..# ###...#.........>..# You could see a sleepcap. Vanquished Creatures Jessica (D:2) 4 gnolls (D:3) 3 endoplasms (D:1) 2 giant cockroaches (D:3) 4 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:2) 6 bats 3 frilled lizards 4 goblins A kobold (D:2) 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 249 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 252 | D:1 | Learned a level 2 spell: Searing Ray 1034 | D:1 | Reached XP level 3. HP: 22/22 MP: 4/6 1716 | D:2 | Noticed Jessica 1721 | D:2 | Killed Jessica 1722 | D:2 | Reached skill level 1 in Shields 1810 | D:2 | You fall into a shaft and drop 1 floor! 2459 | D:3 | Reached XP level 4. HP: 27/27 MP: 4/7 2692 | D:3 | HP: 1/27 [gnoll/+0 spear (6)] 2698 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_corners, minmay_close_crescents D:2: cheibrodos_helix_gallery, layout_loops_corners, uniq_jessica D:3: layout_loops_ring, minitemple, hellmonk_ecumenical_altar_heavens_door, corexii_hall_statues_i Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.3 Shields | 1 | 1.6 Fighting | | 0.4 Dodging | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Tentacles | 5 | || 5 Constrict | 2 | || 2 Cast: Magic Dart | 56 | 5 || 61 Searing Ray | 2 | 6 || 8 Use: Potion | | 1 || 1 Armour: Skin | 4 | 6 || 10 Dodge: Dodged | 14 | 7 || 21