Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 14054342847697996146 90 weavearden the Conjurer (level 4, -7/28 HPs) Began as an Octopode Conjurer on Oct 8, 2025. Mangled by a ribbon worm (8 damage) ... on level 4 of the Dungeon. The game lasted 00:05:40 (2135 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 2135, Time: 00:05:41 Health: -7/28 AC: 1 Str: 6 XL: 4 Next: 56% Magic: 2/7 EV: 12 Int: 22 God: Gold: 78 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . c - +1 dagger (drain) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons c - a +1 dagger of draining (weapon) Jewellery h - a ring of ice Scrolls b - a scroll of fear {unknown} d - a scroll of teleportation {unknown} g - a scroll of poison {unknown} i - a scroll of identify {unknown} Potions a - 2 potions of magic e - a potion of attraction {unknown} f - a potion of curing {unknown} j - a potion of heal wounds {unknown} k - 2 potions of might {unknown} Skills: + Level 1.1 Fighting - Level 2.0 Dodging * Level 4.4 Stealth + Level 2.4 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 21% 2 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Forge Lightning Spire Air/Frge 2% 3d4 78% 4 Curse of Agony Necr 2% N/A 98% 5 Haunt Necr/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Sif Muna Annotations: D:4 Edmund, Robin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Level annotation: Robin Found five items. You see here 9 gold pieces. An adder comes into view. An orc comes into view. It is wielding a +0 short sword. The orc shouts! The adder hisses angrily. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 heavy dire flail and wearing a +0 scale mail (81% to hit) The searing ray hits Edmund! Edmund is moderately wounded. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) There are monsters nearby! The searing ray hits Edmund. Edmund is moderately wounded. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. Edmund hits you with a +1 heavy dire flail! Ouch! That really hurt! There are monsters nearby! The searing ray hits Edmund! Edmund is heavily wounded. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The adder bites you. The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * There are monsters nearby! The searing ray hits Edmund. Edmund is severely wounded. You finish channelling your searing ray. The adder bites you. * * * LOW HITPOINT WARNING * * * Edmund barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The orc barely misses you. The ribbon worm bites you! You die... #.....[..!..B #......#..# #.......[# #.....$#.## #......#..#### ..B#.#..#...... #...(#....# ## ..#..#w@..# .## . #...o@..# ..## #...S...# #... #......#### <.. ##.#.... ###.# ......#.# ###...# ......#..##..<..# .#.##........j.## .. #.##.#.#j#.# #.##.....#... You could see Edmund, a ribbon worm, an adder and an orc. Vanquished Creatures Terence (D:3) An adder (D:3) 2 gnolls (D:3) 2 dart slugs 3 orcs (D:3) 2 ribbon worms (D:2) An endoplasm (D:2) 2 hobgoblins 7 ball pythons 2 bats (D:3) 10 goblins 4 kobolds 2 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 95 | D:1 | You fall into a shaft and drop 1 floor! 302 | D:2 | Reached XP level 2. HP: 14/17 MP: 3/5 373 | D:2 | Found a hazy altar of Hepliaklqana. 1072 | D:3 | Noticed Terence 1081 | D:3 | Killed Terence 1082 | D:3 | Reached XP level 3. HP: 10/22 MP: 0/6 1085 | D:3 | Learned a level 2 spell: Searing Ray 1375 | D:3 | Found a shimmering blue altar of Sif Muna. 1443 | D:3 | Reached XP level 4. HP: 27/27 MP: 4/7 1445 | D:3 | Reached skill level 1 in Fighting 1635 | D:3 | Got the Almanac of Schematic Shades 2069 | D:4 | Identified the +1 helmet "Festeun" {rPois rF+ Stlth+} 2069 | D:4 | Noticed Robin 2124 | D:4 | Noticed Edmund 2135 | D:4 | HP: 1/28 [adder (1)] 2135 | D:4 | Mangled by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms, shapermc_ecumenical_altar_mp_highgroup, minmay_indecisive_spiral D:2: minmay_spotlight, layout_rooms, basic_altar D:3: layout_loops_corners, nicolae_sif_muna_condensation, uniq_terence D:4: layout_rooms, minmay_misc_feat_columns, uniq_robin, uniq_eustachio, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.4 Fighting | 1 | 1.1 Dodging | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 13 | 6 || 19 Constrict | 3 | 1 || 4 Tentacles | 1 | 2 || 3 Cast: Magic Dart | 53 | 15 || 68 Searing Ray | | 2 || 2 Armour: Skin | 8 | 12 || 20 Dodge: Dodged | 6 | 4 || 10