Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 7008046906990458770 22 weavearden the Sneak (level 2, 0/17 HPs) Began as an Octopode Conjurer on Oct 13, 2025. Shot with a sling bullet by a goblin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:28 (1455 turns). weavearden the Sneak (Octopode Conjurer) Turns: 1455, Time: 00:03:29 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 0/5 EV: 12 Int: 20 God: Gold: 106 SH: 0 Dex: 16 Spells: 2/5 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . b - +6 ring of dexterity rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Jewellery b - a +6 ring of dexterity (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of poison {unknown} e - a scroll of enchant armour {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging * Level 4.2 Stealth + Level 2.3 Spellcasting - Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 7% 1 Freeze Ice 8% 1d3 16% 1 Hailstorm Conj/Ice 10% 3d6 21% 3 Frozen Ramparts Ice 4% 1d1 41% 3 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Airstrike Air 1% 2d(1-17) 83% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 83% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the bat. Your grab misses the bat. The bat is heavily wounded. The bat hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. The bat is severely wounded. The goblin shoots a sling bullet. The sling bullet barely misses you. The bat closely misses you. You hear a loud squeak. You closely miss the bat. Your grab misses the bat. The bat is severely wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet closely misses you. The bat closely misses you. The goblin shoots a sling bullet. The sling bullet barely misses you. Things that are here: a +0 club; a goblin corpse The bat barely misses you. x2; The goblin shoots a sling bullet. The sling bullet misses you. The bat completely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the bat but do no damage. You grab the bat. You squeeze the bat. You kill the bat! The goblin shoots a sling bullet. The sling bullet closely misses you. A rat comes into view. Found a stone staircase leading up. The goblin shoots a sling bullet. The sling bullet hits you. You die... .## ## ........#...[. ...# #. ##............. .#..##. #.............. .......###.......>...... ........##.............. ........................ >....................... .<.....)................ .......@..#............. ...#.............#...... ###.†.....########..#### #......## ##.# #g......# #.# r...#..... #.# .......... #.# #####....<. #.# . #(# You could see a goblin and a rat (wandering). Vanquished Creatures 2 dart slugs (D:1) 2 giant cockroaches A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 4 bats 3 endoplasms 2 goblins (D:2) 5 kobolds A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 197 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 200 | D:1 | Learned a level 2 spell: Searing Ray 366 | D:1 | Got Qupn's Codex of Fuming Concussion 758 | D:1 | Found a faded altar of an unknown god. 1455 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, basic_ecumenical_altar, kennysheep_decorative_pillar, amcnicky_mini_corridor_feature, grunt_decor_resistance, wad_woods_river_04, minmay_misc_feat_more_columns D:2: layout_rooms, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.2 Dodging | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 84 Tentacles || 28 Constrict || 19 Punch || 1 Cast: Magic Dart || 43 Armour: Skin || 12 Dodge: Dodged || 22