Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 15366754544728149973 33 weavearden the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Oct 14, 2025. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:39 (1678 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 1678, Time: 00:03:40 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 29% Magic: 1/6 EV: 12 Int: 28 God: Gold: 147 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . k - +0 dagger (freeze) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . j - +6 ring of intelligence rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons g - a +0 dagger k - a +0 dagger of freezing (weapon) Jewellery j - a +6 ring of intelligence (worn) Scrolls c - 3 scrolls of teleportation {unknown} e - 2 scrolls of blinking {unknown} i - 2 scrolls of enchant armour {unknown} Potions a - a potion of magic b - a potion of cancellation {unknown} d - a potion of enlightenment {unknown} f - 3 potions of mutation {unknown} h - 2 potions of might {unknown} Skills: - Level 2.2 Dodging * Level 3.7 Stealth * Level 2.5 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 60% 2x1d7 3% 1 Fulminant Prism Conj/Alch 7% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 34% 4 Starburst Conj/Fire 7% 6d4 99% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightly wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence barely misses you. Terence is nearby! The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. Terence is nearby! Without enough magic to sustain it, your Searing Ray dissipates. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence barely misses you. You hit Terence but do no damage. Your grab misses Terence. You squeeze Terence, but do no damage. Terence is lightly wounded. Terence closely misses you. You hit Terence but do no damage. You grab Terence. Terence is lightly wounded. You constrict Terence. Terence hits you with a +0 hand axe. You hit Terence but do no damage. You squeeze Terence. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence. You freeze Terence. You squeeze Terence, but do no damage. Terence is heavily wounded. You constrict Terence. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." ### ##.## ###...## .....)##### #......... #@@...... #.#.##### #.# # #.#># # #.#.# . #.#.##. #.#....# #.#..#.. #.#....# You could see Terence. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 4 endoplasms A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) 5 ball pythons 4 bats 2 frilled lizards (D:1) A giant cockroach (D:1) 7 goblins 3 kobolds 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 228 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 960 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1234 | D:2 | Learned a level 2 spell: Searing Ray 1668 | D:2 | Noticed Terence 1678 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic, serial_forest, infiniplex_forest_join, infiniplex_forest_lined_1, infiniplex_forest_lined_corner, infiniplex_forest_straight_5, infiniplex_forest_lined_4_way, infiniplex_forest_lined_4_way, infiniplex_forest_zigzag_2, st_stairs_6 D:2: layout_loops_ring, basic_ecumenical_altar, chequers_serial_rivers_micro_e, dreamdust_princess_corridor, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.7 Dodging | | 2.2 Spellcasting | | 2.5 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 8 Constrict || 7 Dagger || 12 Tentacles || 8 Cast: Magic Dart || 66 Searing Ray || 1 Armour: Skin || 14 Dodge: Dodged || 14