Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 12742421534839477244 22 weavearden the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Oct 14, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:53 (1115 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 1115, Time: 00:00:54 Health: 17/17 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 5/5 EV: 12 Int: 20 God: Gold: 59 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . f - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons f - a +1 dagger of venom (weapon) Scrolls b - a scroll of amnesia {unknown} c - a scroll of blinking {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of revelation {unknown} g - a scroll of silence {unknown} Potions a - a potion of magic h - a potion of heal wounds {unknown} i - a potion of curing {unknown} Skills: + Level 2.3 Dodging + Level 3.3 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat skeleton. You see here a medusa talisman. Key pressed, stopping explore. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A ball python comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..........# ##########.# ### #.# ..##### #.### ......# #...# ..###.# ###.# ..###.## ###.# ...##..# #...###### ##.###.###'###..@.# .....'.#.......##.# ##.#####+#.#'#.# .# .#.+.....#.#.+.# .# .#.#.....#.#.### ># .#'#..>..###.# .# .#.#..<..#.#.# .# .#.#.....#.#.. #.# '#.#####'#.#+#.... There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 344 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 347 | D:1 | Learned a level 2 spell: Searing Ray 1115 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Dodging | | 2.3 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 47 Armour: Skin || 4 Dodge: Dodged || 2