Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 14193268741980454560 44 weavearden the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on Oct 19, 2025. Mangled by Terence ... wielding a +2 flail of protection (9 damage) ... on level 3 of the Dungeon. The game lasted 00:05:30 (2141 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 2141, Time: 00:05:31 Health: -6/21 AC: 1 Str: 6 XL: 3 Next: 60% Magic: 4/6 EV: 12 Int: 22 God: Gold: 81 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg + . . (no helmet) rPois . (no amulet) rElec . e - ring of positive energy rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. You spent 60 gold pieces at shops. Inventory: Jewellery e - a ring of positive energy (worn) Scrolls b - a scroll of immolation {unknown} f - 2 scrolls of amnesia i - a scroll of teleportation {unknown} Potions c - a potion of mutation d - 2 potions of might h - 2 potions of attraction {unknown} j - 2 potions of enlightenment Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting + Level 4.9 Conjurations * Level 0.7 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 26% 2d7 8% 2 Sublimation of Blood Necr 2% N/A 21% 2 Launch Clockwork Bee Frge 2% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Eringya's Surprising Cr Summ 2% N/A 80% 4 Curse of Agony Necr 2% N/A 98% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence screams, "I fought strong elephant-riders! You're not strong!" Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (lightly wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence is nearby! The searing ray hits Terence. Terence is lightly wounded. Terence is nearby! Without enough magic to sustain it, your Searing Ray dissipates. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence is nearby! Terence hits you with a +2 flail of protection! Magic courses through your body. Terence hits you with a +2 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (lightly wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +2 flail of protection! You die... Terence says, "And stay out!" .######### ......@@.# ########.# #.# #.# ##.##### #......# #..###.# #..###.# #...##.# You could see Terence. Vanquished Creatures An adder (D:2) 3 endoplasms A giant cockroach (D:3) 7 hobgoblins 4 jackals A quokka (D:1) 6 ball pythons 3 bats A frilled lizard (D:1) 3 goblins A kobold (D:1) 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 226 | D:1 | Reached XP level 2. HP: 16/17 MP: 0/5 230 | D:1 | Learned a level 2 spell: Searing Ray 848 | D:2 | Found Leomiedekh's Information Kiosk. 959 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1580 | D:2 | Bought 2 scrolls of identify for 40 gold pieces 1580 | D:2 | Bought a scroll of identify for 20 gold pieces 2132 | D:3 | Noticed Terence 2141 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms, hangedman_decor_push, reono_crystal_passage, skrybe_limestone_x D:2: layout_loops_corners, nicolae_shop_information_kiosk D:3: layout_loops_cross, uniq_terence, uniq_ijyb Action || total ---------------------------++------- Melee: Unarmed || 14 Constrict || 7 Tentacles || 6 Cast: Magic Dart || 57 Searing Ray || 4 Use: Scroll || 4 Potion || 1 Armour: Skin || 12 Dodge: Dodged || 11