Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 6088190372555602709 30 weavearden the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on Oct 19, 2025. Killed from afar by Terence (8 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:28 (1721 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 1721, Time: 00:02:28 Health: -6/21 AC: 1 Str: 6 XL: 3 Next: 18% Magic: 0/6 EV: 12 Int: 22 God: Gold: 79 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Jewellery c - a ring of fire Scrolls d - a scroll of torment {unknown} f - a scroll of identify {unknown} h - a scroll of teleportation {unknown} i - a scroll of fog {unknown} Potions a - a potion of magic b - a potion of might {unknown} e - 2 potions of curing {unknown} g - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging * Level 3.1 Stealth * Level 2.4 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Dazzling Flash Hex/Fire 4% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Curse of Agony Necr 2% N/A 98% 5 Silence Hex/Air 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence screams, "I want to be left alone!" Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +2 chain mail of poison resistance and carrying a wand of flame (moderately wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you. Terence is nearby! The searing ray misses Terence. Terence is nearby! The searing ray hits Terence. Terence is heavily wounded. Terence is nearby! Without enough magic to sustain it, your Searing Ray dissipates. You tentacle-slap Terence but do no damage. You grab Terence. Terence is heavily wounded. You constrict Terence. Terence zaps a wand. The puff of flame hits you! You tentacle-slap Terence. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +2 chain mail of poison resistance and carrying a wand of flame (severely wounded, constricted by you, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. You constrict Terence, but do no damage. Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##.# ########## #.# ## #........# ##.########.# #.######.# .........#... #.# #.# ......†#..... #.# #.# .#.#......... #.# #.# .#.#.#.#.##.. #.######.##### ...#.#.#.##..####.##.........# .#.#.#.#.......@@.##.###.###.# .#.#.#.####..#######.....# #.# .#.#.#.###...## #.##### #.# .......##.....## #.## #.# #..#...........## #..######.# ...####.........####....†....# ......'.........'.......###### .....##.........####....# .....###.......## ##.#.# You could see Terence. Vanquished Creatures 8 endoplasms (D:1) 3 hobgoblins 2 jackals (D:1) A quokka (D:2) 7 ball pythons A bat (D:1) 3 frilled lizards (D:2) 2 goblins (D:1) 2 kobolds (D:1) 2 rats 31 creatures vanquished. Vanquished Creatures (others) A bat (D:1) 1 creature vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 500 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 503 | D:1 | Learned a level 2 spell: Searing Ray 1435 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1709 | D:2 | Noticed Terence 1721 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_corners, st_stairs_7, lemuel_flame_loot_1 D:2: layout_loops_corners, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 58 Searing Ray || 1 Armour: Skin || 8 Dodge: Dodged || 3