Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 5538534836367786779 177 weavearden the Conjurer (level 5, -3/31 HPs) Began as an Octopode Conjurer on Oct 21, 2025. Killed by divine providence ... invoked by an orc priest (8 damage) ... on level 3 of the Dungeon. The game lasted 00:06:55 (2890 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 2890, Time: 00:06:56 Health: -3/31 AC: 1 Str: 12 XL: 5 Next: 57% Magic: 1/10 EV: 12 Int: 22 God: Gold: 78 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . p - +1 dagger (drain) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . e - +6 ring of strength rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons n - a +0 rapier p - a +1 dagger of draining (weapon) Missiles g - 2 throwing nets Jewellery e - a +6 ring of strength (worn) Wands o - a wand of acid (7) Scrolls f - a scroll of revelation {unknown} j - a scroll of immolation {unknown} k - 3 scrolls of teleportation {unknown} q - a scroll of identify {unknown} Potions b - 2 potions of cancellation {unknown} c - 2 potions of might {unknown} d - 2 potions of berserk rage {unknown} h - a potion of attraction {unknown} i - 2 potions of curing {unknown} l - a potion of invisibility {unknown} m - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.9 Spellcasting + Level 4.7 Conjurations + Level 2.3 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 40% 3d9 4% 2 Blink Tloc 28% N/A 6% 2 Lesser Beckoning Tloc 28% N/A 6% 2 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Frozen Ramparts Ice 8% 1d2 34% 3 Ozocubu's Armour Ice 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Metabolic Englaciation Hex/Ice 2% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Reactivating autopickup. You feel a bit more experienced. The searing ray hits the dart slug! The dart slug is almost dead. You finish channelling your searing ray. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The searing ray hits the dart slug. You kill the dart slug! (Press . to maintain the ray.) There are monsters nearby! The searing ray hits the orc. The orc is heavily wounded. An orc comes into view. It is wielding a +0 club. There are monsters nearby! The searing ray hits the orc. The orc is almost dead. The searing ray misses the orc priest. There are monsters nearby! The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. The orc priest is lightly wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Corrosive Bolt Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (lightly wounded, 75% to hit) The bolt of acid hits the orc priest! The acid corrodes the orc priest! The orc priest is severely wounded. The bolt of acid hits the orc! The acid corrodes the orc! You kill the orc! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #.#####........###..##.. ####.#####.......##.# #..<.# ######.).... ###....## #...##.# #.....#.## #...##.# #....###.##### #...##.. #.....#......###...#### .###....#####........ .. .......@##.............. .##.###†##)##........... #. #o.)....###...# ## #)......# ...# #$##.##.# ..# ..)...##.# .# ..#.#####.# ......# .# ##. #.. You could see an orc priest (corroded). Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 7 adders A dart slug (D:3) 4 ribbon worms 2 endoplasms 2 giant cockroaches (D:2) 8 hobgoblins 11 orcs (D:3) A ball python (D:2) 4 bats 2 frilled lizards (D:3) A goblin (D:1) 4 kobolds 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 210 | D:1 | You fall into a shaft and drop 1 floor! 233 | D:2 | Reached XP level 2. HP: 7/17 MP: 0/5 399 | D:2 | Learned a level 2 spell: Searing Ray 403 | D:2 | Reached skill level 1 in Translocations 546 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1432 | D:2 | Identified the inkwell talisman "Ryfuk" {Int+2} 1583 | D:2 | Reached XP level 4. HP: 16/27 MP: 0/8 2865 | D:3 | Reached XP level 5. HP: 21/31 MP: 3/10 2890 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_ring D:2: layout_loops_corners, minmay_domino_4 D:3: layout_loops_cross Skill XL: | 1 2 3 4 | ---------------+-------------+----- Translocations | 1 2 | 2.3 Spellcasting | 3 | 3.9 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Constrict | 2 | 2 || 4 Tentacles | 1 | 1 || 2 Dagger | | 4 || 4 Cast: Magic Dart | 59 | 60 || 119 Searing Ray | 2 | 3 || 5 Evoke: Wand | | 1 || 1 Use: Potion | | 1 || 1 Armour: Skin | 13 | 8 || 21 Dodge: Dodged | 13 | 7 || 20