Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 18431973630603138642 22 weavearden the Conjurer (level 2, -2/17 HPs) Began as an Octopode Conjurer on Oct 25, 2025. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1013 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 1013, Time: 00:02:07 Health: -2/17 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 0/5 EV: 12 Int: 20 God: Gold: 23 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . h - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Scrolls c - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} g - a scroll of teleportation {unknown} Potions a - a potion of magic b - a potion of lignification {unknown} d - a potion of attraction {unknown} f - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting + Level 4.2 Conjurations + Level 1.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Flame Wave Conj/Fire 11% 2d6 52% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Sticky Flame Fire/Alch 2% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal is heavily wounded. You constrict the jackal. You kill the jackal! The jackal barely misses you. The jackal bites you. You closely miss the quokka. Your grab misses the quokka. Your squeeze misses the quokka. The jackal barely misses you. The jackal closely misses you. The quokka closely misses you. The jackal bites you. The jackal bites you but does no damage. Your magical contamination has completely faded away. You closely miss the quokka. Your grab misses the quokka. The quokka bites you. The jackal bites you. x2 You hit the quokka. You grab the quokka. The quokka is heavily wounded. You constrict the quokka. You kill the quokka! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Your Translocations skill increases to level 1! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hit the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal closely misses you. The jackal barely misses you. You hit the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! The jackal bites you. You die... ...................# #..........>......# #..............## ##.....#......## ###.###.###### #...# #.# #.### #.# ##h# #.# #.@# #.# #.†## #.# ....# #.# #..#.. #.# .. ### . You could see a jackal. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 4 hobgoblins (D:1) 5 jackals (D:2) A quokka (D:2) A bat (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 442 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 446 | D:1 | Learned a level 2 spell: Searing Ray 709 | D:1 | Found a faded altar of an unknown god. 1011 | D:2 | Reached skill level 1 in Translocations 1013 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, shapermc_ecumenical_altar_pompeii D:2: layout_rooms, corexii_item_surrounded_by_moat, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Short sword || 11 Constrict || 5 Unarmed || 1 Tentacles || 1 Cast: Magic Dart || 31 Armour: Skin || 16 Dodge: Dodged || 16