Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 5534740685418637152 23 weavearden the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Dec 21, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:05:04 (1030 turns). weavearden the Conjurer (Octopode Conjurer) Turns: 1030, Time: 00:05:05 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 0% Magic: 0/6 EV: 12 Int: 22 God: Gold: 55 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . e - +0 short sword rCold . . . c - orb {light} rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -12), glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour c - an orb of light (worn) Scrolls b - 2 scrolls of teleportation {unknown} f - 2 scrolls of identify {unknown} h - a scroll of poison {unknown} i - a scroll of amnesia {unknown} Potions a - 2 potions of magic d - 2 potions of curing {unknown} g - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 2.8 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 48% 1d6 5% 1 Swiftness Air 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Airstrike Air 1% 2d(1-17) 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (haloed, 80% to hit) The searing ray hits the endoplasm. You kill the endoplasm! The searing ray hits the kobold. You kill the kobold! The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) The kobold hits you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 There are monsters nearby! The searing ray hits the adder! The adder is severely wounded. The adder barely misses you. The adder closely misses you. The kobold barely misses you. There are monsters nearby! Without enough magic to sustain it, your Searing Ray dissipates. The adder bites you. You are poisoned. The adder poisons you! The kobold misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the adder. Your grab misses the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The goblin hits you but does no damage. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You barely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is severely wounded. You die... ##......$ .....%.. .....# ###.... ##...g## #..[%..# #.?##?.# #.?##?.# #.@S)).# ##Kg..## ###### You could see an adder, a goblin and a kobold. Vanquished Creatures 5 endoplasms 4 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards A goblin (D:1) 6 kobolds 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weavearden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 380 | D:1 | Reached XP level 2. HP: 13/17 MP: 5/5 706 | D:1 | Learned a level 2 spell: Searing Ray 1027 | D:2 | Reached XP level 3. HP: 9/21 MP: 1/6 1030 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_loops_ring D:2: layout_loops_corners, minmay_randomly_rotated_circles Action || total ---------------------------++------- Melee: Unarmed || 9 Constrict || 8 Short sword || 14 Tentacles || 5 Cast: Magic Dart || 19 Searing Ray || 2 Stab: Sleeping || 1 Armour: Skin || 15 Dodge: Dodged || 17