weedlayer Level 1 of the Dungeon (17, 22, D:1) a bat corpse (skeletalised by now) (31, 30, D:1) a +0 dagger (33, 24, D:1) a rat skeleton (33, 35, D:1) a hobgoblin skeleton (35, 3, D:1) 3 poisoned darts (35, 11, D:1) a ball python corpse (skeletalised by now) (35, 30, D:1) a +0 dagger (35, 31, D:1) a +0 whip a +0 spear a kobold skeleton (35, 32, D:1) a frilled lizard skeleton (36, 29, D:1) a bat skeleton (37, 34, D:1) a quokka skeleton (40, 18, D:1) a +0 dagger a kobold corpse (skeletalised by now) (42, 26, D:1) a +0 dagger (44, 22, D:1) a frilled lizard corpse (skeletalised by now) (46, -1, D:1) a +0 robe (48, 1, D:1) a +0 club a kobold corpse (skeletalised by now) (54, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (1, 30, D:2) a +0 hammer (3, 4, D:2) a +0 short sword (3, 25, D:2) a potion of moonshine (7, 6, D:2) a +0 flail a gnoll skeleton (9, 7, D:2) a +4 spear (9, 8, D:2) a +0 mace a +0 club a gnoll skeleton a gnoll skeleton (16, 11, D:2) a jackal skeleton (20, 13, D:2) a +0 robe (21, -2, D:2) a hobgoblin corpse (skeletalised by now) (22, 12, D:2) a jackal skeleton (24, 16, D:2) a ring of protection from fire (27, 14, D:2) a +0 short sword (34, 1, D:2) a jackal corpse (skeletalised by now) (35, 36, D:2) a +1 dagger of speed the +2 leather armour of Slovenliness {Harm rC+ Int+3} Harm: It increases damage dealt and taken. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (37, 4, D:2) a +0 leather armour (40, 2, D:2) a jackal corpse (skeletalised by now) (44, 3, D:2) a +0 robe (46, 29, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (7, 10, D:3) a +0 whip (14, 6, D:3) a +0 dagger a +0 club (15, -14, D:3) an iguana skeleton (21, 2, D:3) a +0 short sword (22, -22, D:3) a +0 hand axe (24, -4, D:3) a rat skeleton (30, -21, D:3) a rat corpse (skeletalised by now) (35, -14, D:3) a +0 whip (40, -18, D:3) a +0 quarterstaff (47, -22, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Booff's Self-Published Books Cheibriados's Folio of Wasteful Hastiness (493 gold) Spells Type Level a - Swiftness Air 3 b - Discord Hexes 8 Nuempaet's Encyclopedia of Modern Magic, Vol. 33b (1861 gold) Spells Type Level a - Nazja's Percussive Tempering Forgecraft 5 b - Forge Monarch Bomb Fire/Forgecraft 6 c - Forge Phalanx Beetle Forgecraft 6 d - Fortress Blast Forgecraft 6 e - Sphinx Sisters Hexes/Summoning 7 f - Splinterfrost Shell Ice/Forgecraft 7 g - Platinum Paragon Forgecraft 9 the Incunable of Legendary Spells, Part IX (1587 gold) Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Eringya's Surprising Crocodile Summoning 4 e - Vhi's Electric Charge Translocation/Air 4 f - Yara's Violent Unravelling Hexes/Alchemy 5 g - Ozocubu's Refrigeration Ice 7 h - Lehudib's Crystal Spear Conjuration/Earth 8 the Catalogue of the Unknown Variable (1498 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Olgreb's Toxic Radiance Alchemy 4 c - Alistair's Intoxication Alchemy 5 d - Eringya's Noxious Bog Alchemy 6 e - Maxwell's Capacitive Coupling Air 8 f - Polar Vortex Ice 9 the Vellum of Gerundive Groundings (763 gold) Spells Type Level a - Lesser Beckoning Translocation 2 b - Vampiric Draining Necromancy 3 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Maxwell's Capacitive Coupling Air 8 the Almanac of Hitting the Bricks (433 gold) Spells Type Level a - Blink Translocation 2 b - Swiftness Air 3 c - Passwall Earth 3 d - Passage of Golubria Translocation 4 Sif Muna's Elucidation of Patience (966 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Launch Clockwork Bee Forgecraft 3 c - Flame Wave Conjuration/Fire 4 d - Fortress Blast Forgecraft 6 e - Maxwell's Capacitive Coupling Air 8 the Compendium of the Age of Ice (1548 gold) Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Hailstorm Conjuration/Ice 3 d - Ozocubu's Armour Ice 3 e - Freezing Cloud Conjuration/Ice/Air 5 f - Sculpt Simulacrum Ice/Alchemy 6 g - Ozocubu's Refrigeration Ice 7 h - Polar Vortex Ice 9 (8, 1, D:4) a +0 leather armour (12, -8, D:4) a hobgoblin skeleton (19, -13, D:4) a +0 war axe (21, 23, D:4) a +0 club a goblin corpse (skeletalised by now) (26, -4, D:4) a +0 club (40, 10, D:4) 6 large rocks (40, 20, D:4) an adder skeleton (41, 43, D:4) a +0 broad axe (44, 26, D:4) a +0 hand axe (45, 26, D:4) the +8 mace of Twilight {protect, rPois} rPois: It protects you from poison. It cannot be enchanted further. (47, 16, D:4) a +0 whip (51, 2, D:4) a +1 dagger of draining Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 8, D:5) a +0 dagger (3, 8, D:5) an adder corpse (skeletalised by now) (12, -5, D:5) a +0 club an orc skeleton (13, -5, D:5) a +0 whip a +0 chain mail an orc skeleton (14, -4, D:5) a +1 short sword of holy wrath a +0 dagger a +0 robe (14, 24, D:5) a +0 giant club an ogre corpse (skeletalised by now) (25, 12, D:5) a +2 dagger of speed an orc skeleton (28, -17, D:5) a clockroach corpse (29, 26, D:5) a +0 falchion (32, 2, D:5) a potion of moonshine (36, 11, D:5) a +0 whip (49, 15, D:5) a +0 mace (50, 10, D:5) a hound corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 lajatang (0, 15, D:6) a +1 halberd of protection (unseen) (0, 17, D:6) a +0 halberd a gnoll corpse (1, 16, D:6) a +0 flail a bombardier beetle corpse a gnoll corpse (1, 17, D:6) a water moccasin corpse the Ecumenical Temple