Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 1851434473629785422 199673 weedlayer the Spry (level 17, -15/163 HPs) Began as a Demigod Gladiator on Mar 28, 2026. Shot with an arrow by a satyr (20 damage) ... on level 3 of the Shoals. The game lasted 01:06:55 (35193 turns). weedlayer the Spry (Demigod Gladiator) Turns: 35193, Time: 01:06:56 Health: -15/163 AC: 15 Str: 18 XL: 17 Next: 62% Magic: 0/20 EV: 32 Int: 10 God: Gold: 1657 SH: 15 Dex: 35 Spells: 2/16 levels left rFire + + . (33%) r - +6 double sword (vamp) rCold + + . (33%) s - +1 kite shield {rCorr} rNeg . . . (100%) B - +2 ring mail of Omnaru {rF+ rC+ Str+3} rPois . (100%) q - +2 helmet rElec . (100%) g - scarf {rC+ rF+} rCorr + (50%) v - +2 pair of gloves SInv . D - +0 pair of boots {Fly} Will +.... E - amulet of guardian spirit Stlth ++++ p - +4 ring of slaying HPRegen 0.47/turn t - +4 ring of slaying MPRegen 0.17/turn %: guardian spirit @: flying, studying 3 skills A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Shoals. You visited 4 branches of the dungeon, and saw 26 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Bailey, Gauntlet and Ice Cave. You collected 3807 gold pieces. You spent 2150 gold pieces at shops. Inventory: Hand Weapons i - a +2 sling of flaming r - a +6 vampiric double sword (weapon) x - a +1 arbalest of freezing G - a +2 sling of draining Missiles d - 8 throwing nets (quivered) e - 11 javelins Armour a - a +1 hat g - a scarf of resistance (worn) h - +2 fire dragon scales n - a +0 kite shield of cold resistance q - a +2 helmet (worn) s - a +1 kite shield of corrosion resistance (worn) v - a +2 pair of gloves (worn) B - the +2 ring mail of Omnaru (worn) {rF+ rC+ Str+3} (You found it on level 5 of the Lair of Beasts) rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. D - a +0 pair of boots of flying (worn) I - the +1 swamp dragon scales of Comi {*Silence rPois Str-5 Int+3 Dex+3} (You found it on level 10 of the Dungeon) *Silence: It may silence you when you take damage. rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Jewellery b - a ring of willpower c - a ring of see invisible f - an amulet of regeneration j - a +4 ring of protection k - the ring "Teinoeh" {rN+ EV+5} (You took it off a minotaur in a Gauntlet) [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). l - an amulet of the acrobat m - a ring of protection from cold o - a ring of flight p - a +4 ring of slaying (worn) t - a +4 ring of slaying (worn) u - a ring of willpower w - the ring of Interdependent Arising {rN+ Int+6} (You took it off a necromancer in an ice cave) [ring of positive energy] rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). y - a ring of protection from cold E - an amulet of guardian spirit (worn) H - a ring of poison resistance Talismans z - a hive talisman F - a blade talisman Wands c - a wand of warping (37) a - a wand of flame (47) p - a wand of polymorph (7) e - a wand of paralysis (2) Scrolls p - 3 scrolls of poison g - 5 scrolls of fog V - 5 scrolls of vulnerability b - 5 scrolls of blinking N - 4 scrolls of noise f - 4 scrolls of fear a - 2 scrolls of enchant armour i - 3 scrolls of identify I - 4 scrolls of immolation W - a scroll of brand weapon r - 5 scrolls of revelation x - 2 scrolls of amnesia t - a scroll of teleportation s - a scroll of summoning Potions c - 6 potions of curing w - 3 potions of heal wounds C - 4 potions of cancellation A - 5 potions of attraction a - 6 potions of ambrosia r - a potion of resistance g - 3 potions of magic M - 5 potions of mutation e - 6 potions of enlightenment B - a potion of berserk rage L - 3 potions of lignification b - 4 potions of brilliance m - 4 potions of might h - 3 potions of haste Miscellaneous g - a +0 phial of floods h - a +0 phantom mirror Skills: + Level 17.9 Fighting - Level 16.0 Long Blades - Level 2.0 Throwing - Level 4.7 Armour - Level 19.4 Dodging - Level 6.6 Stealth - Level 6.0 Shields - Level 0.2 Translocations - Level 10.9 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Teleport Other Tloc 0% N/A 99% 3 b - Manifold Assault Tloc 0% N/A 100% 7 c - Airstrike Air 10% 2d(2-18) 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 17% 1 Static Discharge Conj/Air 20% 3-4/arc 26% 2 Freeze Ice 0% 1d3 83% 1 Kiss of Death Conj/Necr 0% 2d5 83% 1 Sandblast Erth 0% 2d4 83% 1 Soul Splinter Necr 0% N/A 83% 1 Construct Spike Launche Frge 0% 2d3 93% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 93% 2 Grave Claw Necr 0% 2d7 93% 2 Jinxbite Hex 0% 2d2 93% 2 Scorch Fire 0% 2d5 93% 2 Sublimation of Blood Necr 0% N/A 93% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 71% 3 Vhi's Electric Charge Tloc/Air 22% N/A 83% 4 Cigotuvi's Putrefaction Necr/Air 10% N/A 86% 4 Forge Lightning Spire Air/Frge 10% 3d4 86% 4 Frozen Ramparts Ice 0% 1d1 99% 3 Gloom Hex/Necr 0% N/A 99% 3 Launch Clockwork Bee Frge 0% N/A 99% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 99% 3 Ozocubu's Armour Ice 0% N/A 99% 3 Sigil of Binding Hex 0% N/A 99% 3 Stone Arrow Conj/Erth 0% 3d7 99% 3 Summon Ice Beast Ice/Summ 0% N/A 99% 3 Vampiric Draining Necr 0% 2d6 99% 3 Arcjolt Conj/Air 5% 1d15 99% 5 Awaken Armour Erth/Frge 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Freezing Cloud Conj/Ice/Air 3% 6-21 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Fortress Blast Frge 0% 6d8 100% 6 Plasma Beam Fire/Air 5% 2x1d15 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Enfeeble Hex 0% N/A 100% 7 Haunt Necr/Summ 0% N/A 100% 7 Magnavolt Erth/Air 5% 4d10 100% 7 Malign Gateway Summ/Tloc 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:9 Shoals (4/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Sewer (visited) Bailey (visited) IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Shops: D:4 * D:12 * Orc:1 :(: Orc:2 [!=: Shoals:3 :[ Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the satyr! You feel better. The satyr is heavily wounded. Your lungs strain for air. The satyr shoots an arrow. The arrow hits you!! You are electrocuted!! * * * LOW HITPOINT WARNING * * * The water elemental misses you. You block the water elemental's attack. You chop the snapping turtle into pieces!!! The snapping turtle is severely wounded. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * You block the snapping turtle's attack. The satyr shoots an arrow. The arrow completely misses you. The snapping turtle misses you. The water elemental completely misses you. You slash the snapping turtle! You feel better. The snapping turtle is almost dead. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental completely misses you. The satyr shoots an arrow. The arrow completely misses you. The snapping turtle completely misses you. The water elemental closely misses you. You slice the snapping turtle!! You feel better. You kill the snapping turtle! Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The snapping turtle closely misses you. You block the water elemental's attack. The satyr shoots an arrow. You block the arrow. You slash the snapping turtle! The snapping turtle is moderately wounded. You finish coughing all the water out of your lungs. The water elemental misses you. You block the water elemental's attack. You block the snapping turtle's attack. You slash the satyr! The satyr is heavily wounded. The satyr shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * You are electrocuted!! You die... ..~~~~~.....≈~......P~P.>...P~~~~ ..(~~~~....≈≈~......P~P#..P.P~~~~ ..~~.~~....≈≈.....~~~........~~~~ ..~................##...P~~~~~P~~ ......^#..........##...~~~..~~~~~ ~~..####.......~.>......~.P#.~P~~ P~^.#....~....~~~.....