weedlayer Level 1 of the Dungeon (0, 0, D:1) a +0 mace (10, 6, D:1) a staff of fire (11, 23, D:1) a rat skeleton (15, 13, D:1) a +0 dagger (21, 10, D:1) a +0 leather armour (24, 29, D:1) a hobgoblin corpse (skeletalised by now) (25, 33, D:1) a maw talisman (27, -3, D:1) a +0 club (31, 15, D:1) a +0 dagger 5 stones (39, 34, D:1) a +0 dagger a goblin skeleton (42, 31, D:1) a hobgoblin skeleton (50, 7, D:1) a +0 club 5 stones (52, 24, D:1) a +2 short sword of speed (64, 34, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (67, 6, D:1) a +0 long sword (67, 38, D:1) a +0 short sword of venom a kobold corpse (skeletalised by now) Level 2 of the Dungeon (3, -42, D:2) an inkwell talisman (4, -35, D:2) a quokka corpse (4, -31, D:2) a parchment of Summon Seismosaurus Egg (18, -11, D:2) a +0 club (18, 6, D:2) a +0 club (21, 5, D:2) a frilled lizard corpse (skeletalised by now) (24, -2, D:2) a ball python corpse (skeletalised by now) (28, 0, D:2) a +0 short sword (36, -7, D:2) a +0 hand axe a +0 hand axe (38, -18, D:2) a +0 club (38, -10, D:2) a +0 dagger a goblin corpse (skeletalised by now) (39, -11, D:2) a +0 dagger a +0 robe (42, -4, D:2) the +5 hand axe of Integrity {spect, rElec Str+5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). It cannot be enchanted further. Level 3 of the Dungeon (4, -27, D:3) a ball python corpse (5, -20, D:3) a +1 mace of protection (11, -12, D:3) a throwing net (12, -10, D:3) a +0 halberd a gnoll corpse (12, -9, D:3) a +0 whip a +0 leather armour