Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 670065710649759566 55 weedlayer the Poker (level 3, -4/28 HPs) Began as a Merfolk Gladiator on Apr 24, 2026. Killed from afar by Sigmund (7 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:34 (1275 turns). weedlayer the Poker (Merfolk Gladiator) Turns: 1275, Time: 00:01:35 Health: -4/28 AC: 6 Str: 14 XL: 3 Next: 93% Magic: 3/3 EV: 12 Int: 7 God: Gold: 109 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... f - amulet of dissipation Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail, iridescent scales 1, devolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - an amulet of dissipation (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of vulnerability {unknown} Skills: + Level 2.7 Fighting * Level 5.5 Polearms - Level 2.0 Throwing + Level 4.5 Dodging + Level 1.5 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Rending Blade Conj/Frge 0% 2d6 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You are partially covered in iridescent scales. (AC +2) You have hidden genetic defects. Message History Press: ? - help, Dir - move target You reach to attack! You completely miss something. Something hits you. Reach: a) +0 trident Press: ? - help, Dir - move target You reach to attack! You hit something but do no damage. Reach: a) +0 trident Press: ? - help, Dir - move target You reach to attack! You hit something but do no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. Reach: a) +0 trident Press: ? - help, Dir - move target You reach to attack! You hit something but do no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target You reach to attack! You barely miss something. Something hits you but does no damage. Reach: a) +0 trident Press: ? - help, Dir - move target You reach to attack! You puncture something! Something hits you. * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target You reach to attack! You barely miss something. Reach: a) +0 trident Press: ? - help, Dir - move target You reach to attack! You barely miss something. Something completely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target You reach to attack! You hit something but do no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #.##### .# .# #.# ###.###.# #.#### ....(... #....# #.##.....# ####.# ###.#......# #.# ...#..{..(# #.# #.#......# #.# #...@#### #.# #.......# #.# #....##.# #.### #.#.###.# #.... #.#.# #.# ##### ########.#.# #.# ...........# #.# #######.#### #.# #.# ###.# # There were no monsters in sight! Vanquished Creatures Jessica (D:2) A dart slug (D:2) 2 endoplasms 3 hobgoblins 3 jackals (D:1) 2 quokkas 6 ball pythons 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:2) 5 kobolds 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weedlayer the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 222 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 513 | D:1 | Reached skill level 5 in Polearms 797 | D:1 | Reached skill level 1 in Stealth 835 | D:2 | Encountered Jessica 964 | D:2 | Killed Jessica 965 | D:2 | Reached XP level 3. HP: 26/28 MP: 3/3 1249 | D:2 | Encountered Sigmund 1251 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1251 | D:2 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 1275 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_ring, chequers_serial_rivers_micro_b, minmay_misc_feat_cross D:2: layout_loops_ring, uniq_sigmund, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.5 Stealth | 1 | 1.5 Fighting | | 2.7 Throwing | | 2.0 Dodging | | 4.5 Action || total ---------------------------++------- Attack: Normal || 100 Melee: Trident || 100 Throw: Throwing net || 3 Drink: Curing || 1 Heal wounds || 1 Mutation || 1 Stab: Sleeping || 5 Distracted || 1 Held in net/web || 1 Armour: Leather armour || 39 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1279 | 1259 | 20 | 81 | 941 | 2 | 639.5 | Dungeon | 1279 | 1259 | 20 | 81 | 941 | 2 | 639.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 920 daAuts D:2: 359 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+