weedlayer Level 1 of the Dungeon (2, 30, D:1) a +0 short sword (6, 3, D:1) a +0 short sword (15, 33, D:1) a +0 dagger 5 stones (16, 26, D:1) a +0 short sword (19, 15, D:1) a +0 whip a kobold skeleton (24, 24, D:1) a +0 club (28, 39, D:1) a ball python corpse (skeletalised by now) (30, 25, D:1) a +0 mace (42, 42, D:1) a bat corpse (skeletalised by now) (52, 27, D:1) a bat corpse (skeletalised by now) (54, 9, D:1) 6 poisoned darts (54, 29, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (55, 29, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (55, 40, D:1) a +0 dagger a goblin corpse (skeletalised by now) (57, 35, D:1) a +0 club a goblin corpse (skeletalised by now) (58, 7, D:1) a quokka corpse (skeletalised by now) (58, 35, D:1) a frilled lizard corpse (skeletalised by now) (59, 36, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 2, D:2) a +0 dagger a kobold skeleton (11, -10, D:2) a ball python corpse (skeletalised by now) (13, 19, D:2) 5 boomerangs (14, -19, D:2) a +0 short sword a kobold corpse (skeletalised by now) (14, 22, D:2) an adder corpse (skeletalised by now) (16, -19, D:2) a +0 club a kobold corpse (skeletalised by now) (19, -18, D:2) a bat skeleton (19, 2, D:2) a +0 robe (22, -12, D:2) 4 poisoned darts (27, -15, D:2) a hobgoblin corpse (skeletalised by now) (28, 9, D:2) an adder corpse (skeletalised by now) (35, -11, D:2) a +0 war axe (37, 28, D:2) a +0 spear a +0 spear a gnoll corpse (skeletalised by now) (38, 28, D:2) a +0 flail Level 3 of the Dungeon [Shop] Ziqonut's Weapon Shoppe a +0 club (6 gold) a +0 trident (45 gold) a +0 sling (19 gold) a +0 sling (19 gold) a +0 club (6 gold) the +4 hand axe "Arbiter" {sunder, Dex+7 SInv Stlth-} (617 gold) Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. 6 atropa-tipped darts (70 gold) a +0 dagger (26 gold) a +0 dagger (26 gold) (1, -57, D:3) a +0 whip (8, -17, D:3) a +0 dagger a +0 robe a +0 club an orc skeleton (8, -16, D:3) a +0 dagger a +0 trident a goblin skeleton (19, -13, D:3) a +0 short sword a +0 scale mail (21, -47, D:3) a +0 club (35, -38, D:3) a frilled lizard corpse (skeletalised by now) (45, -14, D:3) a +0 robe (46, -12, D:3) a +0 dagger a +0 sling a goblin skeleton (50, -34, D:3) a +0 hand axe (52, -36, D:3) a hobgoblin corpse (skeletalised by now) (54, -54, D:3) the spore talisman of the King of the Hill {rF++ rN+ Dex+3 Slay-4} [spore talisman] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (57, -23, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +2 pair of gloves (28, 22, D:4) a +0 sling (33, -8, D:4) a wand of flame (17) (44, 7, D:4) a +0 dagger 5 poisoned darts a kobold corpse Level 5 of the Dungeon