Dungeon Crawl Stone Soup version 0.35-a0-467-g0a0f4f6124 (webtiles) character file. Game seed: 1527597708865882742 21 weedlayer the Chiller (level 2, 0/21 HPs) Began as a Barachi Ice Elementalist on June 7, 2026. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:35 (647 turns). weedlayer the Chiller (Barachi Ice Elementalist) Turns: 647, Time: 00:01:36 Health: 0/21 AC: 3 Str: 9 XL: 2 Next: 87% Magic: 1/5 EV: 11 Int: 15 God: Gold: 12 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots {Earth} Will ..... d - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.49/turn %: no passive effects @: brilliant, weak-willed, unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 pair of boots of earth (worn) Jewellery d - an amulet of magic regeneration (worn) Potions g - a potion of magic Skills: + Level 1.1 Fighting + Level 1.1 Armour + Level 2.5 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 5.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 50% 1d8 8% 3 Ozocubu's Armour Ice 25% N/A 8% 3 Summon Ice Beast Ice/Summ 14% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Hop to where? Press: ? - help, Dir - move target Boing! Okay, then. You aren't carrying any items that you can evoke. It was a potion of brilliance. You feel clever all of a sudden. It was a potion of curing. You feel better. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. As you read the scroll labelled MOTO LYWAER, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. You feel a surge of power! You freeze the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You feel a surge of power! You freeze the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you but does no damage. You feel a surge of power! You freeze the gnoll! You kill the gnoll! The gnoll barely misses you. Your Fighting skill increases to level 1! Your Armour skill increases to level 1! You feel a surge of power! You miscast Freeze. Nothing appears to happen. The gnoll hits you with a +0 flail. You feel a surge of power! You freeze the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! You are too injured to fight recklessly! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, weak-willed, 100% to hit) You feel a surge of power! You freeze the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You die... ...............#.......####...... ...............#................. ...................#........).... ....###+#..........#........++... ...÷###.#######....#........##... ....'...#####......#........##... ....#####...#....(.#........##.). .......##.#.#......#........##... ###....##.#.#...@)##..[.....##... ###....##.#....##ğ..........##... ..........##.#.####.........##... ######.#.###.#.## ##..>.....##### #............# #........# #.#.........## #........# #.####.##.###########'#### #.####................# #.........############# You could see a gnoll (weak-willed). Vanquished Creatures A gnoll (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) 4 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weedlayer the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 177 | D:1 | Reached XP level 2. HP: 17/20 MP: 3/5 486 | D:1 | Reached skill level 5 in Ice Magic 645 | D:1 | Reached skill level 1 in Fighting 645 | D:1 | Reached skill level 1 in Armour 647 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic D:2: layout_rooms, kennysheep_generic_room_13 Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.0 Fighting | 1 | 1.1 Armour | 1 | 1.1 Dodging | | 2.5 Stealth | | 1.7 Spellcasting | | 2.4 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 3 Dagger || 1 Cast: Freeze || 22 Ability: Hop || 3 Drink: Curing || 1 Brilliance || 1 Read: Vulnerability || 1 Armour: Robe || 15 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 731 | 706 | 25 | 0 | 562 | 2 | 365.5 | Dungeon | 731 | 706 | 25 | 0 | 562 | 2 | 365.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 724 daAuts D:2: 6 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+