Dungeon Crawl Stone Soup version 0.35-a0-467-g0a0f4f6124 (webtiles) character file. Game seed: 11074807230897873886 31 weedlayer the Chiller (level 3, -2/24 HPs) Began as a Barachi Ice Elementalist on June 7, 2026. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (1158 turns). weedlayer the Chiller (Barachi Ice Elementalist) Turns: 1158, Time: 00:01:10 Health: -2/24 AC: 2 Str: 9 XL: 3 Next: 22% Magic: 1/7 EV: 6 Int: 17 God: Gold: 122 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . (100%) c - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: vertiginous, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons c - a +0 rapier (weapon) Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) Talismans d - a maw talisman Scrolls c - a scroll of identify {unknown} e - a scroll of acquirement {unknown} h - a scroll of vulnerability {unknown} j - a scroll of fear {unknown} Potions c - a potion of curing Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.6 Spellcasting + Level 5.1 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 38% 1d6 13% 3 Ozocubu's Armour Ice 19% N/A 13% 3 Slow Hex 8% N/A 32% 1 Summon Ice Beast Ice/Summ 11% N/A 32% 3 Call Imp Summ 4% N/A 41% 2 Sublimation of Blood Necr 2% N/A 41% 2 Cause Fear Hex 1% N/A 94% 4 Olgreb's Toxic Radiance Alch 2% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You freeze the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) You freeze the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) You freeze the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) You freeze the gnoll! You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) You freeze the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! You die... #...# . #...###### .## #..##........# #####.. ..............# #..... .######.#.....######.#.... #..............#..# #.#..#.#########..# #.#..#..####......# .. #.#..#....@ğ......#..... #.#..#.#.###g.......◊!ğ.. .........#.....#..#◊....◊ ....#...#.###.#..# ...◊. .....#..... #.#..# g'#. ......#..#. #.##.ğ ... ..... ...... ..# ### .. .... .####.. :## # ... .. ... . You could see a gnoll and a hobgoblin. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) 4 goblins (D:1) 2 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weedlayer the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 378 | D:1 | Reached skill level 5 in Ice Magic 378 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 681 | D:1 | Found a faded altar of an unknown god. 1158 | D:2 | Reached XP level 3. HP: 7/24 MP: 2/7 1158 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, dreamdust_ecumenical_altar_statues, eino_curves_03, corexii_hall_statues_x, minmay_gold_behind_fungi, nrook_mini_vaults D:2: cheibrodos_old_hovel, layout_basic, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Ice Magic | 5 | 5.1 Dodging | | 2.7 Spellcasting | | 2.6 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 1 Rapier || 4 Cast: Freeze || 29 Drink: Curing || 1 Moonshine || 1 Magic || 1 Armour: Robe || 15 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1339 | 1225 | 114 | 0 | 1102 | 2 | 669.5 | Dungeon | 1339 | 1225 | 114 | 0 | 1102 | 2 | 669.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1184 daAuts D:2: 154 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+