Dungeon Crawl Stone Soup version 0.35-a0-476-g0cef555855 (webtiles) character file. Game seed: 11323064863575560592 95 weedlayer the Magician (level 4, -4/33 HPs) Began as a Djinni Conjurer on June 8, 2026. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (17 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1489 turns). weedlayer the Magician (Djinni Conjurer) Turns: 1489, Time: 00:02:44 Health: -4/33 AC: 2 Str: 6 XL: 4 Next: 97% Gold: 81 EV: 11 Int: 27 God: SH: 0 Dex: 12 rFire + + . (33%) e - +4 hammer of Okawaru's Hope {venom, rCorr} rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... c - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons b - a +0 whip e - the +4 hammer of Okawaru's Hope (weapon) {venom, rCorr} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Missiles d - 2 throwing nets Armour a - a +0 robe (worn) Jewellery c - a +6 ring of intelligence (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of poison {unknown} h - 3 scrolls of immolation {unknown} k - 2 scrolls of enchant armour {unknown} Potions d - a potion of lignification {unknown} f - a potion of heal wounds {unknown} j - 2 potions of haste {unknown} l - a potion of magic {unknown} n - a potion of moonshine {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a chain mail. d - 2 throwing nets You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. Found a hammer. You see here a +0 hammer. You see here the +4 hammer of Okawaru's Hope {venom, rCorr}. No target in view! Found a runed translucent door. You see here the +4 hammer of Okawaru's Hope {venom, rCorr}. e - the +4 hammer of Okawaru's Hope {venom, rCorr} You unwield your +0 whip. The +4 hammer of Okawaru's Hope {venom, rCorr} begins to drip with poison! e - the +4 hammer of Okawaru's Hope (weapon) {venom, rCorr} You encounter Crazy Yiuf the Enlightened. He is wielding a +4 quarterstaff of chaos, wearing a +2 cloak of willpower and carrying a wand of flame. There is a shaft here. You reach down and open the door. You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf zaps a wand. The puff of flame hits you. You resist. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. You finish channelling your searing ray. You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! You are too injured to fight recklessly! The searing ray hits Crazy Yiuf but does no damage. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You die... ...........# #....## .########### #....# .. #..).# .# #...## .# ##.## .# #.## ##^# #.## ##@# #ğ# ... #...# #⌠.)# ##### +###### ....... You could see Crazy Yiuf. Vanquished Creatures Jessica (D:2) A gnoll (D:1) 2 adders (D:2) 4 dart slugs (D:1) A ribbon worm (D:2) A hobgoblin (D:1) 4 jackals (D:2) 2 quokkas 3 ball pythons 4 bats 3 endoplasms (D:2) A frilled lizard (D:2) 5 goblins 3 kobolds 8 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weedlayer the Djinni Conjurer began the quest for the Orb. 0 | D:1 | weedlayer set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 110 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 185 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 185 | D:1 | Learned a level 1 spell: Kiss of Death 263 | D:1 | You are sucked into a shaft and drop 1 floor! 268 | D:2 | Reached skill level 1 in Fighting 1002 | D:2 | Encountered Jessica 1005 | D:2 | Killed Jessica 1006 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1471 | D:2 | Identified the +4 hammer of Okawaru's Hope {venom, rCorr} 1480 | D:2 | Encountered Crazy Yiuf 1489 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_ring D:2: layout_basic, minmay_misc_feat_nine_boxes, uniq_crazy_yiuf_cottage, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | || 44 Searing Ray | 11 | 15 || 26 Armour: Robe | 4 | 7 || 11 Dodge: Dodged | | 5 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1489 | 1450 | 39 | 0 | 1237 | 2 | 744.5 | Dungeon | 1489 | 1450 | 39 | 0 | 1237 | 2 | 744.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 861 daAuts D:2: 628 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+