weedlayer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -21, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (2, -16, D:1) 5 javelins (2, -11, D:1) a ball python corpse (skeletalised by now) (4, -32, D:1) a +0 club a goblin corpse (skeletalised by now) (6, -20, D:1) a +0 leather armour (8, 2, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (10, 7, D:1) a bat corpse (skeletalised by now) (11, 23, D:1) a +0 club (23, 17, D:1) a ball python corpse (skeletalised by now) (26, -21, D:1) a +0 club a goblin skeleton (30, 19, D:1) a +0 robe (33, 10, D:1) a jackal skeleton (33, 11, D:1) a jackal skeleton (33, 21, D:1) a bat corpse (skeletalised by now) (34, -31, D:1) a +0 hand axe (44, 4, D:1) a +0 club (46, 13, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (48, 13, D:1) a bat corpse (skeletalised by now) (54, 9, D:1) a ball python corpse (skeletalised by now) (56, 12, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Voschem's Antique Armour Emporium a +0 pair of gloves of infusion (241 gold) a +0 ring mail (84 gold) a +0 leather armour (42 gold) a +0 robe (18 gold) a +0 leather armour (42 gold) an orb of attunement (546 gold) a +0 ring mail (84 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +0 cloak (94 gold) the +2 plate armour "Suoppeak" {Harm *Slow rElec rF+} (911 gold) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (2, 8, D:2) a +0 sling (3, 24, D:2) a ball python skeleton (8, 25, D:2) a +0 dagger a goblin skeleton (10, -12, D:2) a +0 falchion (22, 2, D:2) a +0 leather armour (25, 22, D:2) a +0 dagger (26, 14, D:2) a +0 falchion (27, 3, D:2) a +0 short sword (40, 10, D:2) a +0 club 2 stones (44, -12, D:2) a +0 sling (44, 0, D:2) an adder skeleton (49, 4, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) 6 boomerangs (2, 11, D:3) a +0 dagger (11, 13, D:3) a +0 club a +0 spear a gnoll corpse (skeletalised by now) (11, 27, D:3) an adder corpse (skeletalised by now) (12, 2, D:3) a +0 scimitar (12, 14, D:3) a +0 halberd a gnoll corpse (skeletalised by now) (12, 27, D:3) 5 poisoned darts a +0 dagger a kobold corpse (skeletalised by now) (13, 11, D:3) a +0 hand axe (19, 18, D:3) a +0 whip (23, 24, D:3) a +0 leather armour (24, 18, D:3) a ball python corpse (skeletalised by now) (24, 37, D:3) a hobgoblin corpse (skeletalised by now) (28, 11, D:3) a +0 rapier (29, 31, D:3) a +0 club a kobold corpse (skeletalised by now) (40, 7, D:3) a +0 club a goblin skeleton (41, 21, D:3) a +0 hand axe (45, 24, D:3) a +0 hand axe a hobgoblin corpse (skeletalised by now) (56, 11, D:3) a +0 hand axe (56, 13, D:3) a +0 spear (58, 11, D:3) the +4 falchion "Tyaceamine" {venom, rElec rN+ Dex-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (58, 13, D:3) a +0 mace (61, 32, D:3) a +0 war axe Level 4 of the Dungeon (7, 5, D:4) an adder corpse (skeletalised by now) (37, 25, D:4) a parchment of Vhi's Electric Charge (41, 24, D:4) a +0 dagger a kobold corpse (42, 5, D:4) a hobgoblin corpse (44, 16, D:4) a +0 dagger 2 stones (47, 1, D:4) a +0 plate armour