wewewew Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 7, D:1) a hobgoblin corpse a ball python corpse (1, 9, D:1) a +0 broad axe (4, 7, D:1) a frilled lizard corpse (skeletalised by now) (5, 3, D:1) a +0 short sword a stone (7, -7, D:1) a +0 robe (7, 10, D:1) a +0 leather armour (8, 0, D:1) a +0 short sword (9, 5, D:1) a bat corpse (skeletalised by now) (20, -6, D:1) a +0 dagger (21, 1, D:1) a rat corpse (skeletalised by now) (23, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, 13, D:1) a river rat skeleton (29, -14, D:1) a +0 robe (32, -7, D:1) a +0 robe (33, -5, D:1) a ball python corpse (skeletalised by now) (34, 10, D:1) a rat corpse (skeletalised by now) (35, 8, D:1) 4 atropa-tipped darts (35, 11, D:1) a bat corpse (skeletalised by now) (36, 2, D:1) a quokka corpse (skeletalised by now) (36, 21, D:1) 3 stones (40, 0, D:1) a +0 club (41, 0, D:1) a rat corpse (skeletalised by now) (41, 18, D:1) a bat corpse (skeletalised by now) (41, 19, D:1) a ball python corpse (skeletalised by now) (42, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (10, -1, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear.