whaleye Level 1 of the Dungeon (0, 0, D:1) a +0 cloak (4, 6, D:1) a +0 scale mail (16, 14, D:1) a +0 dagger (17, 7, D:1) a +1 dagger of venom (22, -8, D:1) a +0 chain mail (25, -14, D:1) a jackal skeleton (28, -7, D:1) a frilled lizard skeleton (29, 19, D:1) a +0 club (31, -13, D:1) a +0 whip 5 stones (42, 8, D:1) a +0 ring mail (45, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin skeleton (0, 32, D:2) a +0 short sword (2, -6, D:2) a +0 spear (8, 3, D:2) an adder skeleton (8, 13, D:2) a +0 robe (9, 41, D:2) a +0 leather armour (11, -3, D:2) a +0 leather armour (12, 29, D:2) a quokka corpse (skeletalised by now) (12, 41, D:2) an adder corpse (skeletalised by now) (17, 12, D:2) an adder corpse (skeletalised by now) (19, 5, D:2) a +0 flail (24, 14, D:2) a +2 dagger of venom (25, 15, D:2) a +0 leather armour (26, -1, D:2) a +0 club a goblin skeleton (27, 13, D:2) a ball python skeleton (30, 4, D:2) a rat skeleton (40, 20, D:2) a frilled lizard skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 whip 5 boomerangs (4, 8, D:3) a +0 club (9, -11, D:3) a +0 mace (13, 14, D:3) an adder corpse (skeletalised by now) (17, -26, D:3) a +0 leather armour (18, -37, D:3) a +0 leather armour (22, 18, D:3) a quokka skeleton (24, -15, D:3) a +0 flail (26, -15, D:3) a +0 club a gnoll corpse (skeletalised by now) (28, -15, D:3) a +0 club a gnoll corpse (skeletalised by now) (41, -26, D:3) a frilled lizard corpse (skeletalised by now) (45, -10, D:3) a rat skeleton (47, -17, D:3) a +0 club a +0 leather armour a bat skeleton (57, -33, D:3) a +0 club a goblin corpse (skeletalised by now) (63, 2, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 giant club an ogre corpse (skeletalised by now) (0, 23, D:4) a +0 giant club an ogre corpse (skeletalised by now) (10, -15, D:4) a +0 short sword 3 stones (12, 26, D:4) a +0 leather armour (14, -9, D:4) 4 large rocks (14, 11, D:4) a +0 war axe a +0 leather armour a quokka corpse (skeletalised by now) (15, 10, D:4) a +0 club (15, 25, D:4) a +0 hand axe (16, 10, D:4) a ball python skeleton (17, 24, D:4) a +0 arbalest (20, 10, D:4) a ball python corpse (skeletalised by now) (21, -6, D:4) a +0 dagger (24, 37, D:4) a +0 mace of protection (25, 33, D:4) a +0 chain mail (34, 7, D:4) a +0 club a goblin skeleton (35, -8, D:4) a +0 dagger (36, 22, D:4) a +0 dagger (55, 36, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a parchment of Scorch (1, 2, D:5) a +0 scale mail (2, 21, D:5) a +0 robe (4, 1, D:5) a rat skeleton (4, 27, D:5) a +0 leather armour (5, 10, D:5) a +0 dagger (6, 3, D:5) a rat skeleton a river rat skeleton (6, 6, D:5) a +1 dagger of speed (7, 4, D:5) an adder skeleton (7, 23, D:5) a quokka corpse (skeletalised by now) (12, 33, D:5) a +1 mace of protection (19, 21, D:5) the human corpse of Prince Ribbit (skeletalised by now) (20, -6, D:5) a +0 buckler (22, -1, D:5) a +0 flail a boomerang (29, 20, D:5) a howler monkey corpse (skeletalised by now) (35, 3, D:5) a +0 short sword (40, -3, D:5) a +0 falchion Level 6 of the Dungeon [Shop] Foriteff's Weapon Emporium the +9 rapier "Qeporaq" {flame, rElec rPois rN+} (773 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. a +1 short sword of electrocution (145 gold) the +4 trident of Beys {entangle, rF- rN+ Int+4} (361 gold) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +5 orcbow "Jelly's Undoing" {flame, rF+} (462 gold) rF+: It protects you from fire. It cannot be enchanted further. 2 atropa-tipped darts (18 gold) 2 boomerangs (40 gold) a +0 long sword of venom (62 gold) a +3 hand axe of sundering (200 gold) 6 silver javelins (540 gold) (3, 19, D:6) a +0 giant club an ogre corpse (skeletalised by now) (7, 13, D:6) an iguana corpse (skeletalised by now) (10, 15, D:6) a +0 robe (15, -2, D:6) a parchment of Inner Flame (18, -3, D:6) a +0 club a +0 ring mail (20, 32, D:6) a +0 scythe a +0 robe the human skeleton of Sigmund (21, -2, D:6) a +0 dagger a +0 robe (24, -2, D:6) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (24, 3, D:6) a +4 battleaxe (25, -6, D:6) a +2 hat (29, 26, D:6) a +0 leather armour (31, 12, D:6) 5 large rocks (32, -6, D:6) a hound skeleton (40, 8, D:6) a +0 flail (44, 18, D:6) a human corpse (skeletalised by now) (48, 21, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 pair of gloves (10, -26, D:7) the +5 woodcutter's axe It cannot be enchanted further. (13, -16, D:7) a +0 robe a +0 short sword of electrocution (14, -16, D:7) a +0 orcbow (14, -15, D:7) a +0 robe a +3 hand axe of freezing (15, -14, D:7) a +0 robe a +0 short sword (16, -26, D:7) a +0 shortbow (18, -14, D:7) a +0 quarterstaff (19, -14, D:7) a +0 robe a +4 halberd (21, 0, D:7) a +0 spear (24, -12, D:7) a +0 robe a +0 short sword (28, -2, D:7) a water moccasin corpse (skeletalised by now) (35, -33, D:7) a +0 spear (36, -16, D:7) a hound skeleton (38, -34, D:7) a +0 leather armour (47, -20, D:7) a +0 robe Level 8 of the Dungeon (2, -1, D:8) a bullfrog skeleton (4, -8, D:8) a +0 mace a +0 robe (5, -11, D:8) 4 large rocks (7, 19, D:8) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (15, 23, D:8) a +0 war axe a +0 robe (15, 24, D:8) a +1 battleaxe a +0 robe a +0 great sword a +0 robe a +0 spear a +0 robe a +0 short sword a +0 scale mail a +0 hand axe an orc corpse (skeletalised by now) (15, 25, D:8) a +0 hand axe an orc corpse (skeletalised by now) (22, -3, D:8) a steam dragon skeleton (24, -7, D:8) a +0 trident a +0 scale mail a +0 buckler (25, -5, D:8) a +0 robe a +0 dagger (25, 14, D:8) a +0 robe a +0 morningstar (26, 14, D:8) a +0 robe a +2 mace (27, 14, D:8) a +0 robe a +2 battleaxe of freezing (29, 15, D:8) a +0 leather armour a boomerang a +0 short sword (34, -5, D:8) a +0 hand axe (34, -4, D:8) a +0 mace a +0 arbalest a +0 chain mail a +0 robe a +1 dagger of draining an orc skeleton an orc skeleton (36, -5, D:8) a +0 hand axe a +0 leather armour (37, -13, D:8) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) Level 9 of the Dungeon (2, 14, D:9) a +0 leather armour (4, 30, D:9) a ring of protection from cold (15, 12, D:9) a +0 orcbow (16, 25, D:9) a +0 orcbow a centaur skeleton (19, 34, D:9) a bullfrog skeleton (21, -6, D:9) a +0 dagger a +0 cloak (23, 8, D:9) a +0 giant club a +2 robe of cold resistance the ogre corpse of Erolcha (skeletalised by now) (27, 32, D:9) a +0 chain mail (34, 39, D:9) the +4 rapier "Cuthi" {devious, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (36, 19, D:9) a +0 whip (42, 22, D:9) a +0 chain mail a +0 hand axe the human skeleton of Harold (42, 23, D:9) a wolf skeleton (43, 38, D:9) a +4 great sword a +0 robe a +0 short sword a +0 robe (44, 37, D:9) a +0 great sword a +0 robe (44, 38, D:9) a +4 hand axe a +0 robe a +0 flail a +0 robe Level 10 of the Dungeon (7, 7, D:10) a +0 troll leather armour a troll corpse (skeletalised by now) (8, 56, D:10) a +0 short sword (10, 3, D:10) a +0 hand axe (12, 31, D:10) a +0 quarterstaff (15, 57, D:10) a yak skeleton (15, 58, D:10) a yak skeleton (16, 58, D:10) a yak skeleton (17, 59, D:10) a yak skeleton (38, 46, D:10) a parchment of Sublimation of Blood (44, 43, D:10) a +0 dagger (44, 50, D:10) a basilisk skeleton (47, 5, D:10) a +2 dagger of venom a +0 leather armour (48, 6, D:10) a +0 hand axe a +0 whip a +0 mace an orc skeleton (49, 4, D:10) a +0 robe a troll skeleton (49, 5, D:10) a +0 club a +0 leather armour (49, 19, D:10) a hound skeleton (51, 6, D:10) a staff of cold (51, 51, D:10) a +0 helmet (55, 11, D:10) 5 large rocks a cyclops corpse (skeletalised by now) (58, 61, D:10) a +0 giant club a +0 giant club (60, 18, D:10) a yak skeleton (61, 18, D:10) a yak skeleton (64, 18, D:10) a +0 robe Level 11 of the Dungeon [Shop] Himuteni's Antique Weapon Shoppe a +0 falchion (90 gold) a +0 morningstar (180 gold) a +3 war axe (615 gold) the +5 morningstar of Okawaru's Hatred {concuss, rC+ Str+4 Int+2} (1728 gold) rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +1 sling of freezing (291 gold) a +0 rapier (165 gold) a +0 vampiric broad axe (870 gold) a +0 sling (45 gold) a +0 mace (90 gold) (1, 54, D:11) a +0 ring mail (7, 3, D:11) a +0 flail (15, 0, D:11) 4 boomerangs (21, 51, D:11) 4 large rocks (32, 31, D:11) a +0 dagger a +0 robe (35, 42, D:11) a +0 dagger a +0 robe a kobold skeleton (36, 41, D:11) a +0 short sword a kobold skeleton (38, 9, D:11) a +0 dagger a kobold skeleton (38, 33, D:11) a +0 short sword Level 12 of the Dungeon the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) an electric eel corpse (skeletalised by now) (10, -1, Lair:1) a water moccasin skeleton (20, 15, Lair:1) an electric eel skeleton (27, -20, Lair:1) a parchment of Sublimation of Blood (27, 1, Lair:1) a komodo dragon corpse (27, 3, Lair:1) a wyvern corpse (34, -12, Lair:1) a +0 sling a +0 quarterstaff a +0 leather armour the human skeleton of Joseph (41, 25, Lair:1) the inkwell talisman of the Gastropod {Rampage rF+ rN+ Slay-4} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rN+: It protects you from negative energy. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (42, -14, Lair:1) a bullfrog skeleton (44, 23, Lair:1) a +0 pair of boots (47, 4, Lair:1) a staff of necromancy (56, 7, Lair:1) a -1 spear a +0 animal skin the gnoll skeleton of Grum a wolf skeleton (57, 6, Lair:1) a wolf skeleton (57, 7, Lair:1) a wolf skeleton (58, 0, Lair:1) a ring of magical power a +2 trident of draining a +2 robe of fire resistance (66, 2, Lair:1) a +0 sling Level 2 of the Lair of Beasts (0, 0, Lair:2) a cane toad corpse (0, 2, Lair:2) a water moccasin corpse an elephant corpse (0, 6, Lair:2) a +0 arbalest (1, 4, Lair:2) a black mamba corpse