wilt the Dungeon (0, 51, D) the ring of Murcheucw {Will+ rCorr Dex+6} [ring of willpower] Dex+6: It affects your dexterity (+6). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (0, 52, D) Igul Won's Guidebook on Distillation Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Alistair's Intoxication Alchemy 5 d - Fulsome Fusillade Conjuration/Alchemy 8 (1, 34, D) the +1 trident of the Shrinking Newt {flame, Will++} Will++: It greatly increases your willpower. (1, 50, D) the Monograph on the Quantum Sky Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Manifold Assault Translocation 7 c - Disjunction Translocation 8 (1, 51, D) a ring of protection from cold (1, 52, D) a book of Callings (2, 14, D) the ring of Zexu {^Drain rN+++ rCorr Str-4 SInv} [ring of resist corrosion] Str-4: It affects your strength (-4). rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (2, 15, D) a +0 robe of willpower (2, 16, D) a +5 hand axe of electrocution (2, 34, D) a +6 flail of protection (2, 51, D) a staff of earth (2, 52, D) a +6 ring of intelligence (2, 53, D) a +1 hat of stealth (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +4 long sword of protection (3, 32, D) a +2 sling of freezing (3, 33, D) Zerghaf's Compendium of Clay and the Inferno Spells Type Level a - Animate Armour Summoning/Earth 4 b - Permafrost Eruption Ice/Earth 6 c - Hellfire Mortar Fire/Earth 7 (3, 34, D) a ring of see invisible (3, 37, D) a shard shrike skeleton (3, 51, D) the ring of Meys {*Corrode rElec Will+ Wiz} [ring of wizardry] It improves your spell success rate. rElec: It insulates you from electricity. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. Wiz: It increases the success rate of your magical spells. (3, 52, D) a +0 robe a +0 scythe a staff of cold (3, 53, D) the troll skeleton of Pargi (3, 54, D) a +0 leather armour (still there?) a +1 dagger of venom (still there?) a wand of warping (3) (still there?) the ring "Daekleugg" {rElec rF+ rCorr Str-2} (still there?) [ring of resist corrosion] Str-2: It affects your strength (-2). rF+: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 morningstar of protection (4, 15, D) a +0 whip of flaming (4, 16, D) a +2 heavy hand axe (4, 32, D) a staff of death (4, 33, D) a staff of fire (4, 34, D) a +2 morningstar of protection (4, 50, D) a +5 heavy arbalest (4, 51, D) a +2 leather armour of poison resistance (4, 52, D) the +4 robe of Calculation {rC+} rC+: It protects you from cold. (5, 14, D) the +7 short sword "Nuzeumeo" {venom, +Blink MP+8} MP+8: It affects your magic capacity (+8). +Blink: It lets you blink. (5, 15, D) the +2 scimitar of Checkmate {pain, Will+ rCorr SInv} Will+: It increases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (5, 16, D) the ring "Xanyxuha" {rPois rN+ Will- Dex+4} [ring of positive energy] Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. (5, 32, D) a staff of alchemy (5, 33, D) the amulet of Epey {Spirit Regen+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Regen+: It increases your rate of health regeneration. (5, 34, D) the +5 bardiche of Royalism {holy, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (5, 50, D) a +1 dagger of freezing (5, 51, D) a +0 scale mail 5 javelins a +3 eveningstar a +1 short sword of venom (6, 14, D) a staff of death (6, 15, D) +1 storm dragon scales (6, 16, D) a Fen Folio (6, 32, D) the +2 sling of Trauma {freeze, rF+ rC+ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (6, 33, D) the +8 executioner's axe "Cocarr" {protect, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (6, 34, D) a +2 antimagic arbalest (6, 50, D) a +2 scale mail of willpower (6, 51, D) a ring of positive energy a +1 scimitar of flaming a book of Misfortune (6, 52, D) a +0 robe a +2 dagger of venom a book of Callings the orc skeleton of Nergalle (6, 55, D) a +0 robe (still there?) a +5 trident of freezing (still there?) the human skeleton of Kirke (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (7, 14, D) a +3 leather armour of fire resistance (7, 16, D) a +4 sling of electrocution (7, 32, D) the +0 scale mail of the Flute {Int+4} Int+4: It affects your intelligence (+4). (7, 33, D) a +3 antimagic spear (7, 34, D) a staff of conjuration (7, 51, D) a +0 short sword (7, 52, D) a +0 chain mail 5 throwing nets a +0 dire flail a +2 leather armour of cold resistance (7, 57, D) a +0 plate armour (still there?) a +2 heavy battleaxe (still there?) (8, 14, D) the +0 robe of the Watchman {Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (8, 15, D) a +4 arbalest of draining (8, 16, D) a +1 short sword of holy wrath (8, 32, D) a +2 quick blade of protection (unseen) (8, 33, D) a ring of wizardry (8, 34, D) a +1 long sword of holy wrath (8, 50, D) Pohuluha's Grimoire of Distance and Skeletons Spells Type Level a - Anguish Hexes/Necromancy 4 b - Animate Dead Necromancy 4 c - Martyr's Knell Necromancy/Summoning 4 d - Malign Gateway Summoning/Translocation 7 (8, 51, D) Xyrchusa's Discourse on the Metallic Tundra Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Petrify Alchemy/Earth 4 c - Rimeblight Ice/Necromancy 7 (8, 52, D) an amulet of faith (8, 53, D) a +2 cloak (still there?) a +2 quarterstaff of chaos (still there?) (8, 54, D) a +0 ring mail a +0 short sword the elf skeleton of Duvessa (8, 56, D) 3 large rocks of chaos (8, 59, D) a +0 demon whip of electrocution (still there?) a +0 robe (still there?) (8, 62, D) a +2 barding of stealth (still there?) a +2 longbow of flaming (still there?) the centaur corpse of Nessos (skeletalised by now) (still there?) (9, 14, D) Sif Muna's Handbook of Geometric Amathomancy Spells Type Level a - Passwall Earth 3 b - Lee's Rapid Deconstruction Earth 5 c - Permafrost Eruption Ice/Earth 6 d - Dispersal Translocation 6 (9, 15, D) a +2 ring mail of cold resistance (9, 16, D) a ring of ice (9, 32, D) a book of Frost (9, 33, D) a staff of air (9, 34, D) a book of Conjurations (9, 51, D) a +0 helmet of see invisible (9, 52, D) a +2 scale mail of positive energy (9, 53, D) a +0 kite shield of reflection (still there?) a +4 plate armour of fire resistance (still there?) a +0 double sword (still there?) a +0 cloak (still there?) a wand of flame (18) (still there?) 10 gold pieces (still there?) a +4 spectral quarterstaff (still there?) the ring of Afareero {rN+ Str+2 Dex+6} (still there?) [ring of dexterity] Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. (9, 55, D) the orb "Reisk" {light, rPois Summ Tloc} (still there?) rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Tloc: It increases the power of your Translocations spells. a +0 chain mail (still there?) a +1 demon blade of venom (still there?) the demigod skeleton of Frederick (still there?) (9, 57, D) a +3 chain mail of willpower (still there?) a +0 heavy flail (still there?) a +2 robe of willpower (still there?) a +0 dagger (still there?) the +1 faerie dragon scales {Harm rCorr Str-5 Dex+2 SInv} (still there?) Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. a +0 lajatang of distortion (still there?) the human skeleton of Josephine (still there?) the human skeleton of Edmund (still there?) (9, 58, D) a +0 robe a +0 giant club the ogre skeleton of Erolcha (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (10, 14, D) the +1 spear of the Known World {speed, rCorr Str+2} Str+2: It affects your strength (+2). rCorr: It protects you from acid and corrosion. Cheibriados disapproves of the use of such an item. (10, 15, D) a +4 ring of protection (10, 16, D) a +1 dagger of venom (10, 32, D) a +0 triple sword of holy wrath (unseen) (10, 33, D) a Grand Grimoire (10, 34, D) a +1 war axe of venom (10, 50, D) a staff of alchemy (10, 51, D) the Volume of Scorching Malevolent Ceremonies Spells Type Level a - Foxfire Conjuration/Fire 1 b - Grave Claw Necromancy 2 c - Volatile Blastmotes Fire/Translocation 3 d - Borgnjor's Revivification Necromancy 8 (10, 52, D) 4 curare-tipped darts a +0 dagger of distortion a +3 heavy glaive the kobold skeleton of Sonja (10, 54, D) a +0 leather armour (still there?) a +1 rapier of holy wrath (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) the +1 hand axe of the Shining Light {flame, rPois Dex+2} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. (11, 15, D) an Everburning Encyclopedia (11, 16, D) the ring "Ifitoet" {^Contam rF+ rN+ Str+2 SInv} [ring of protection from fire] Str+2: It affects your strength (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (11, 32, D) a staff of earth (unseen) (11, 34, D) the +2 robe of Quiet Fog {rC+ Regen+ Int-5} Int-5: It affects your intelligence (-5). rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (11, 50, D) a ring of protection from cold (11, 51, D) an amulet of magic regeneration (11, 60, D) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. AC+5: It affects your AC (+5). *Corrode: It may corrode you when you take damage. (unseen) (12, 14, D) the ring of Untruth {Int+3 Slay+4} [ring of slaying] Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (12, 15, D) an amulet of reflection (12, 16, D) a staff of cold (12, 33, D) a staff of air (12, 34, D) a dragon-blood talisman (12, 50, D) a staff of earth (12, 51, D) the +1 scale mail of the Kitsune {rElec Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. (12, 52, D) a +2 ring mail of fire resistance (12, 53, D) a +2 scale mail of fire resistance a +0 flail the human skeleton of Terence (13, 32, D) the +10 hand axe "Jofub" {spect, Str+4} Str+4: It affects your strength (+4). (13, 33, D) the +0 plate armour of Peek-a-Boo {rElec Str+3 SInv} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. (13, 34, D) an amulet of reflection (13, 50, D) a staff of air (13, 51, D) the +4 rapier of Qeinusiz {elec, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (14, 37, D) a shard shrike skeleton (14, 51, D) a Grand Grimoire (14, 52, D) the ring of Cyxkaec {rF+ rN+ rCorr Str+3} [ring of positive energy] Str+3: It affects your strength (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (14, 60, D) the +6 war axe "Leviticus" {flame, Will++ Int+4} Int+4: It affects your intelligence (+4). Will++: It greatly increases your willpower. (unseen) (18, 48, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (18, 49, D) a +1 trident of flaming (18, 50, D) a book of Blasting (19, 0, D) a +1 trident of distortion (19, 1, D) the Codex of Aeromancy Spells Type Level a - Swiftness Air 3 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Arcjolt Conjuration/Air 5 (19, 16, D) a book of Vapours (19, 32, D) Xiruowof's Essays on Orientation and Reagents Spells Type Level a - Sting Conjuration/Alchemy 1 b - Apportation Translocation 1 c - Hoarfrost Cannonade Ice/Alchemy 5 (19, 48, D) Jumyob's Notes on Charmed Accelerants Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Starburst Conjuration/Fire 6 c - Ignition Fire 8 (19, 49, D) the Grimoire of Lightning and Soot Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Summon Blazeheart Golem Fire/Summoning 4 c - Arcjolt Conjuration/Air 5 d - Chain Lightning Conjuration/Air 9 (19, 50, D) a +2 mace of protection (20, 0, D) a book of Annihilations (20, 18, D) a glowing shapeshifter skeleton (20, 24, D) a glowing shapeshifter skeleton (20, 33, D) a +0 halberd (20, 48, D) a book of the Hunter (20, 49, D) the +4 shortbow of the Chickpea {heavy, Int+4 Dex+4} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (21, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (21, 1, D) a book of Spontaneous Combustion (21, 16, D) a +0 robe (21, 17, D) the Papyrus of Heavy Hermetica Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Fulminant Prism Conjuration/Alchemy 4 c - Lee's Rapid Deconstruction Earth 5 (21, 20, D) a shapeshifter skeleton (21, 24, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (21, 27, D) a glowing shapeshifter corpse (skeletalised by now) (21, 31, D) a +0 long sword (21, 32, D) a ring of fire (21, 34, D) the Tome of Command Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Spellforged Servitor Conjuration/Summoning 7 (21, 48, D) a +1 chain mail of fire resistance (21, 49, D) the Omnibus of Flame and the Tincture Spells Type Level a - Hoarfrost Cannonade Ice/Alchemy 5 b - Sculpt Simulacrum Ice/Alchemy 6 c - Hellfire Mortar Fire/Earth 7 (21, 50, D) a staff of conjuration (22, 0, D) a +2 falchion of holy wrath (22, 1, D) a ring of see invisible (22, 7, D) a +0 trident (22, 16, D) a +0 scale mail of cold resistance (22, 17, D) a +4 sling of freezing (22, 22, D) a glowing shapeshifter skeleton (22, 32, D) a book of Decay (22, 34, D) the staff "Nur Jarch" {rF+ rN+ Necro Air} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (22, 41, D) a +0 battleaxe a wand of warping (5) (22, 42, D) a +0 robe (still there?) the +7 trident of Undoing {drain, *Rage rElec MP+7 Stlth+} (still there?) rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. a naga corpse (skeletalised by now) (still there?) (22, 48, D) an amulet of the acrobat (22, 49, D) a +2 morningstar of protection (22, 50, D) a staff of alchemy (23, 0, D) a +5 whip of venom (23, 1, D) the +3 leather armour "Tisug" {Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (23, 5, D) a +0 plate armour a +2 dire flail of protection a demonspawn corpse (skeletalised by now) (23, 16, D) the Atlas of the Leaden Volcano Spells Type Level a - Inner Flame Hexes/Fire 3 b - Animate Armour Summoning/Earth 4 c - Fireball Conjuration/Fire 5 d - Lee's Rapid Deconstruction Earth 5 (23, 17, D) the +5 leather armour of the Noxious God {Rampage Will- rCorr Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. Cheibriados disapproves of the use of such an item. (23, 24, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (23, 26, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (23, 32, D) a book of the Wilderness (23, 33, D) a +0 short sword (23, 34, D) a book of Fire (23, 41, D) a +0 war axe an adder corpse (skeletalised by now) a naga corpse (skeletalised by now) (23, 42, D) a +1 robe of willpower (still there?) a +0 halberd (still there?) a ring of protection from cold (still there?) a naga corpse (skeletalised by now) (still there?) an adder corpse (skeletalised by now) (still there?) (23, 43, D) a guardian serpent corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (23, 44, D) +5 golden dragon scales the +4 dagger "Guscheafi" {venom, Will+ Str+2 Int-5} Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Will+: It increases your willpower. a +2 war axe of flaming a naga corpse (skeletalised by now) (23, 48, D) a book of Touch (23, 50, D) a staff of death (23, 53, D) a +0 robe a +0 spear (24, 17, D) a +0 flail of holy wrath (24, 26, D) a glowing shapeshifter corpse (skeletalised by now) (24, 32, D) a staff of earth (24, 34, D) the +6 plate armour of Noughts and Crosses {+Inv Str+3} Str+3: It affects your strength (+3). +Inv: It lets you turn invisible. (24, 39, D) a water moccasin corpse (skeletalised by now) (24, 42, D) the +3 rapier of Intuition {freeze, Dex+2} Dex+2: It affects your dexterity (+2). a +0 kite shield a naga corpse (skeletalised by now) (24, 48, D) Sif Muna's Book of Cooperative Resurrection Spells Type Level a - Anguish Hexes/Necromancy 4 b - Summon Forest Summoning/Translocation 5 c - Infestation Necromancy 8 (24, 49, D) a +5 falchion of protection (24, 50, D) a +0 robe a +4 spear +2 acid dragon scales (24, 51, D) a +0 dire flail of protection (24, 53, D) a +0 hand axe (24, 54, D) a +0 robe a +4 dagger (25, 0, D) the +7 shortbow of the Carved God {flame, rPois MP+4 Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). (25, 1, D) the +1 leather armour of Dust Devil {rN+++ Str-5} Str-5: It affects your strength (-5). rN+++: It renders you almost immune to negative energy. (25, 7, D) a +0 robe a +0 dagger (25, 16, D) a +1 morningstar of freezing (25, 17, D) the +3 spear of Umonec {heavy, rN+ Will+ SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. (25, 18, D) a +6 ring of strength (25, 26, D) a glowing shapeshifter corpse (skeletalised by now) (25, 32, D) a +6 shortbow (25, 34, D) a +4 ring mail of fire resistance (25, 40, D) a +0 flail a naga corpse (skeletalised by now) (25, 42, D) a +0 robe a +0 flail (25, 43, D) a +0 robe a +0 halberd (25, 48, D) a +2 pair of gloves of stealth (25, 49, D) a staff of air (25, 50, D) a +5 spectral quarterstaff (25, 51, D) a +0 robe (25, 52, D) a +0 robe (25, 53, D) a +0 plate armour a +0 great sword a +0 chain mail a +0 long sword a +0 plate armour a +0 long sword (26, 0, D) a +4 scimitar of holy wrath (26, 2, D) a +6 ring of intelligence a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (26, 17, D) the +7 battleaxe of a wizard's laboratory {freeze, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (26, 24, D) a glowing shapeshifter skeleton (26, 32, D) a +2 tower shield of reflection (26, 33, D) a +0 hand axe (26, 34, D) a +4 ring of protection (26, 48, D) a staff of air (26, 49, D) 4 scrolls of enchant armour (26, 50, D) a +0 robe a +0 flail a +5 flail of protection (26, 52, D) a +1 robe of cold resistance a +0 robe a +0 dagger a +0 plate armour a +0 battleaxe a ghoul skeleton a ghoul skeleton a human skeleton (27, 0, D) a +0 plate armour of poison resistance (27, 1, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Cheibriados disapproves of the use of such an item. (27, 16, D) a +4 heavy great sword (27, 17, D) a +4 orcbow of freezing (27, 32, D) a +6 ring of intelligence (27, 34, D) the +10 great mace "Gioschaz" {heavy, rPois Int-4 Dex-2 Stlth+} Int-4: It affects your intelligence (-4). Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (27, 48, D) a +1 chain mail of willpower (27, 49, D) a +4 shortbow of flaming (27, 50, D) a +2 robe of resistance (27, 51, D) a +0 robe a +0 dagger a human skeleton (27, 52, D) a +0 robe (27, 53, D) a +0 robe a +0 long sword a +0 chain mail a +0 war axe a +0 chain mail a +0 war axe the ring "Sibuh" {rElec rN+ rCorr SInv Stlth+} [ring of see invisible] rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (27, 54, D) a +0 plate armour a +0 dire flail (27, 55, D) a +1 robe of willpower (28, 0, D) the +0 pair of boots of the Scorching Gods {rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (28, 1, D) a +4 mace of holy wrath (28, 16, D) a staff of fire (28, 32, D) a book of the Senses (28, 48, D) a +7 orcbow of flaming (28, 49, D) a +2 quarterstaff of draining (28, 50, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (28, 51, D) a +0 robe (still there?) a +2 war axe (still there?) (28, 52, D) a +0 robe (28, 53, D) a +0 robe a +3 trident (28, 54, D) a +0 robe a +1 dagger (29, 0, D) a staff of death (29, 1, D) a +3 orcbow of electrocution (29, 16, D) a +7 giant club (29, 17, D) the Vellum of the Discharge and the Singularity Spells Type Level a - Shock Conjuration/Air 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Dimensional Bullseye Hexes/Translocation 4 d - Irradiate Conjuration/Alchemy 5 (29, 32, D) the +7 spear "Qago" {vamp, Will+ Str+3} Str+3: It affects your strength (+3). Will+: It increases your willpower. (29, 48, D) a book of Blood (29, 49, D) a +1 flail of protection (29, 50, D) the +0 robe of the Slorg {rF+} rF+: It protects you from fire. (30, 48, D) the +0 cloak of Vlad {-Cast rF+ Stlth+} rF+: It protects you from fire. -Cast: It prevents spellcasting. Stlth+: It makes you more stealthy. (30, 49, D) a +2 trident of flaming (31, 48, D) a ring of willpower (31, 49, D) a ring of magical power (31, 50, D) a book of Battle (32, 49, D) a staff of cold (32, 50, D) a +0 tower shield of positive energy (33, 48, D) the +3 quarterstaff "Jefiduem" {antimagic, rElec rCorr Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (33, 49, D) a staff of alchemy (34, 28, D) a +0 pair of boots of rampaging (34, 49, D) a +0 robe (35, 14, D) a +2 heavy hand axe (35, 28, D) a staff of alchemy (35, 29, D) a staff of death (unseen) (36, 0, D) a +2 great sword of electrocution (36, 1, D) a book of Hexes (36, 14, D) a +0 battleaxe of freezing (36, 15, D) the Writings on Locality and the Mantle Spells Type Level a - Apportation Translocation 1 b - Momentum Strike Conjuration/Translocation 2 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Lehudib's Crystal Spear Conjuration/Earth 8 (36, 29, D) a staff of death (unseen) (37, 0, D) a staff of fire (37, 1, D) a Grand Grimoire (37, 14, D) a staff of fire (37, 20, D) a komodo dragon skeleton (37, 29, D) a staff of conjuration (unseen) (37, 32, D) a +0 glaive (38, 0, D) Sif Muna's Codex of Subspace Spells Type Level a - Apportation Translocation 1 b - Volatile Blastmotes Fire/Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 (38, 1, D) the +0 plate armour "Tiggas" {rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (38, 3, D) a +2 great mace of draining a +0 plate armour an iron dragon skeleton (38, 4, D) a +0 great mace of freezing a +0 chain mail (38, 5, D) a +2 heavy battleaxe a +0 plate armour (38, 14, D) a +1 leather armour of willpower (38, 15, D) a staff of fire (38, 19, D) a water moccasin skeleton (38, 20, D) an elephant skeleton (38, 21, D) a +0 quarterstaff a +0 robe a komodo dragon corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (38, 28, D) a staff of conjuration (38, 29, D) the staff "Spiderbane" {^Contam rElec Str+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (38, 33, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (38, 34, D) a +0 battleaxe a +0 chain mail (38, 48, D) a +2 flail of protection (38, 49, D) a staff of conjuration (38, 50, D) a +4 dagger of electrocution (39, 0, D) a +3 leather armour of cold resistance (39, 1, D) the Volume of the Angular Salvo Spells Type Level a - Lesser Beckoning Translocation 2 b - Iskenderun's Battlesphere Conjuration 5 (39, 3, D) a +1 great sword of draining a +0 chain mail (39, 4, D) a +0 lajatang (39, 5, D) a +0 flail (39, 14, D) a +1 antimagic arbalest (39, 15, D) a +1 demon blade of electrocution (39, 20, D) a cane toad skeleton a lindwurm skeleton a yak skeleton (39, 21, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) a yak corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (39, 22, D) a +0 robe a wyvern corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (39, 31, D) a +0 dagger a +0 robe (39, 32, D) a +0 dagger a +0 robe (39, 33, D) a +0 long sword a +0 chain mail a +0 dagger a +0 robe (39, 48, D) Sif Muna's Directory of Summoned Peregrination Spells Type Level a - Summon Blazeheart Golem Fire/Summoning 4 b - Manifold Assault Translocation 7 (39, 49, D) a +2 heavy hand axe (39, 50, D) a book of Armaments (40, 1, D) the Octavo of Hexes and the Vertex Spells Type Level a - Slow Hexes 1 b - Teleport Other Translocation 3 c - Silence Hexes/Air 5 d - Yara's Violent Unravelling Hexes/Alchemy 5 e - Gell's Gavotte Translocation 6 (40, 4, D) an iron dragon skeleton (40, 14, D) the +4 orcbow of wilt's Slow Death {freeze, rElec Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. (40, 15, D) a +6 triple sword of holy wrath (40, 29, D) the staff "Zeysumadgh" {rPois rC- Will+ Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (40, 30, D) a +0 dagger a +0 robe (40, 33, D) a +0 dire flail a +0 robe (40, 48, D) a staff of conjuration (40, 49, D) a +3 trident of protection (40, 50, D) the staff "Dragonbane" {rPois rN++ Will+ Summ Fire Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (41, 0, D) a +3 war axe of holy wrath (41, 20, D) a +0 robe a spriggan skeleton (41, 29, D) the blade talisman "Ygreji" {rF+ Str+3} [blade talisman] Str+3: It affects your strength (+3). rF+: It protects you from fire. (41, 32, D) a +0 dagger a +0 robe a +0 short sword a +0 robe (41, 48, D) a +0 glaive (41, 50, D) a +4 great sword of holy wrath (42, 1, D) a +0 broad axe of electrocution (42, 14, D) a staff of fire (42, 28, D) a +2 ring mail of poison resistance (42, 49, D) an Everburning Encyclopedia (42, 50, D) a book of Winter (43, 28, D) a +2 antimagic shortbow (43, 29, D) the Cyclopedia of Incandescence and Phantasms Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Ignite Poison Fire/Alchemy 4 c - Summon Lightning Spire Summoning/Air 4 d - Monstrous Menagerie Summoning 7 (43, 48, D) a +0 dagger (44, 28, D) a +2 antimagic hand axe (unseen) (44, 48, D) a staff of death (44, 50, D) a +3 chain mail of fire resistance (44, 51, D) the staff "Pofi" {rPois Will- rCorr Conj Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (44, 53, D) a +3 glaive (still there?) a +0 robe (still there?) a wand of polymorph (3) (still there?) an amulet of regeneration (still there?) (44, 59, D) the +2 halberd of Gehenna {elec, rPois rC++ Int+3} (still there?) Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. rPois: It protects you from poison. the +5 plate armour of Fedhas's Esteem {Int+7} (still there?) Int+7: It affects your intelligence (+7). (44, 60, D) a +3 mace (still there?) a +3 sling of freezing (still there?) a +0 plate armour (still there?) a +6 ring of dexterity (still there?) a +3 hand axe of electrocution (still there?) a +2 robe of resistance (still there?) a ghoul corpse (skeletalised by now) (still there?) (44, 61, D) a +2 mace a +0 robe the ring "Jedeoff" {Ice rN+ Str+2 Dex-5 SInv} [ring of ice] Ice: It enhances your ice magic. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. a +0 battleaxe a +0 chain mail (45, 48, D) a +0 robe (45, 49, D) a +1 dagger of flaming (unseen) (45, 51, D) a staff of cold (45, 57, D) a +5 antimagic mace a +0 robe (45, 60, D) a +1 long sword (still there?) the +0 robe of Niogib {Int+2} (still there?) Int+2: It affects your intelligence (+2). an amulet of regeneration (still there?) a +3 mace of distortion (still there?) a +0 robe (still there?) the ring "Jabohagh" {rPois rF+ Will+} (still there?) [ring of poison resistance] rF+: It protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. a +5 glaive (still there?) a +0 chain mail (still there?) (45, 61, D) a +0 great sword (still there?) a +0 plate armour (still there?) a +5 ring of evasion (still there?) a +0 dire flail of protection (still there?) a +0 chain mail (still there?) (46, 48, D) a staff of air (46, 49, D) a +3 falchion of holy wrath (unseen) (46, 50, D) a +0 trident (46, 51, D) a staff of fire (46, 53, D) a +0 dagger a +0 robe a human skeleton (46, 56, D) a +1 battleaxe (still there?) a +0 plate armour (still there?) (46, 59, D) a +0 long sword a +0 robe (46, 60, D) a +0 long sword a +0 war axe (46, 62, D) a +0 antimagic great sword (still there?) a +0 chain mail (still there?) (47, 48, D) a +0 dagger (47, 51, D) a +1 shortbow of freezing (47, 58, D) a +0 great sword a +0 robe (47, 59, D) a +0 halberd (47, 61, D) a +0 short sword (still there?) a +0 plate armour of fire resistance (still there?) a ring of wizardry (still there?) a +0 flail of draining (still there?) a +2 short sword of protection (still there?) a +0 robe (still there?) (48, 51, D) the +0 scale mail "Ynnolas" {rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (48, 58, D) the staff "Murmur" {*Corrode rElec rF- rC+ Str+6 Air} (still there?) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 robe (still there?) the ring of the Hare {EV+10} (still there?) [ring of evasion] EV+10: It affects your evasion (+10). (48, 64, D) a +0 glaive a +0 plate armour (49, 1, D) a staff of fire (49, 18, D) a +0 shortbow (still there?) a +1 glaive of flaming (still there?) a +0 leather armour (still there?) (49, 28, D) a +0 rapier a +0 robe (49, 37, D) a +3 ring mail of fire resistance (50, 0, D) the +6 scale mail of the Arena {rF++ rC+} rF++: It greatly protects you from fire. rC+: It protects you from cold. (50, 6, D) a +0 great sword a +0 plate armour a +6 ring of strength a human corpse (skeletalised by now) (50, 13, D) Reinub's Hocus-Pocus, Part Six Spells Type Level a - Eringya's Noxious Bog Alchemy 6 b - Bombard Conjuration/Earth 6 c - Sculpt Simulacrum Ice/Alchemy 6 (50, 19, D) a +0 shortbow (still there?) a +2 quarterstaff of speed (still there?) a +0 leather armour (still there?) (50, 44, D) a +0 robe (50, 49, D) a ring of ice (51, 0, D) a book of the Moon (51, 1, D) a book of Dreams (51, 3, D) a +1 antimagic battleaxe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (51, 7, D) a +1 war axe of venom (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (51, 13, D) a book of the Hunter (51, 18, D) a +0 rapier a wand of paralysis (3) a +0 long sword a wand of warping (5) (51, 19, D) a +0 long sword (still there?) a +0 ring mail (still there?) the amulet "Nanav" {Acrobat +Inv Stlth+} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. an elf corpse (skeletalised by now) (still there?) (51, 24, D) an amulet of guardian spirit (51, 25, D) a +0 trident a ring of wizardry a merfolk corpse (skeletalised by now) (51, 27, D) a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (51, 43, D) a +1 robe of positive energy a +0 robe (51, 48, D) a +0 dagger (51, 49, D) a +0 pair of gloves of hurling (51, 50, D) a +0 scimitar (51, 52, D) a +0 dagger a +0 robe (52, 1, D) a +3 sling of flaming (52, 6, D) +0 shadow dragon scales a +0 great sword a +0 plate armour an amulet of reflection a +1 battleaxe a +0 plate armour a +0 long sword a +0 chain mail a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (52, 12, D) a +0 dagger (52, 13, D) a +0 short sword (52, 19, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (52, 21, D) a shapeshifter corpse (skeletalised by now) (52, 24, D) a ring of magical power (52, 25, D) a staff of fire a harpy corpse (skeletalised by now) (52, 26, D) 3 large rocks a cyclops corpse (skeletalised by now) (52, 28, D) a +2 heavy trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 36, D) a +4 plate armour of cold resistance (52, 43, D) a +0 war axe a +0 robe (52, 44, D) a staff of death (52, 49, D) a book of the Senses (52, 50, D) a +0 robe (53, 1, D) a +3 plate armour of positive energy (53, 5, D) a +1 orcbow of freezing (still there?) a +0 glaive (still there?) a +0 chain mail (still there?) a +0 arbalest (still there?) a human corpse (skeletalised by now) (still there?) (53, 6, D) a +0 long sword a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) (53, 7, D) a +0 dire flail a +0 plate armour (53, 19, D) a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (53, 24, D) a +3 scale mail of fire resistance (53, 26, D) a +2 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 27, D) a +0 spear 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (53, 28, D) a +0 spear 3 javelins a +0 leather armour (53, 29, D) a +1 rapier of freezing (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 48, D) a +3 mace of protection (53, 49, D) a +4 rapier of venom (54, 1, D) the +6 falchion of Conformity {freeze, rElec Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (54, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (54, 5, D) a +0 great sword a +0 chain mail (54, 12, D) a +2 ring mail of poison resistance (unseen) (54, 15, D) a +0 scimitar an elf corpse (skeletalised by now) (54, 19, D) a +0 shortbow (still there?) a +2 heavy scimitar (still there?) an elf corpse (skeletalised by now) (still there?) (54, 24, D) a +1 heavy hand axe (54, 25, D) an amulet of magic regeneration (54, 48, D) a +2 pair of gloves of infusion (54, 49, D) a staff of fire (54, 50, D) a +3 plate armour of willpower (55, 0, D) the +0 scale mail of Qiux {Harm} Harm: It increases damage dealt and taken. (55, 12, D) a talisman of death (55, 13, D) a staff of fire (58, 49, D) a +1 short sword of flaming (59, 36, D) a +5 spear of pain (59, 37, D) the Encyclopedia of Sparks and Alteration Spells Type Level a - Sting Conjuration/Alchemy 1 b - Inner Flame Hexes/Fire 3 c - Fireball Conjuration/Fire 5 (59, 49, D) a +0 trident (60, 36, D) a book of Iron (60, 47, D) a +0 short sword (60, 48, D) a dragon-blood talisman (60, 49, D) the ring "Ychaam" {rPois Int+3} [ring of poison resistance] Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (61, 0, D) a +1 rapier of venom (61, 4, D) a +0 giant club a +0 dire flail 4 large rocks (61, 8, D) a +0 shortbow of flaming (61, 16, D) a book of Debilitation (61, 47, D) a +0 whip (61, 48, D) a +0 halberd (61, 49, D) a +0 spectral giant spiked club (62, 0, D) the +2 broad axe "Sidyfurph" {heavy, rF++ rN+ Stlth-} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (62, 1, D) a book of the Warp (62, 8, D) a +0 sling of freezing (62, 9, D) a +0 heavy glaive (62, 12, D) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (62, 17, D) a ring of flight (62, 26, D) the Information on Takwin Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Alistair's Intoxication Alchemy 5 c - Sculpt Simulacrum Ice/Alchemy 6 (62, 27, D) a staff of cold (62, 29, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (62, 30, D) a ball python corpse (skeletalised by now) (62, 36, D) a +2 robe of fire resistance (62, 37, D) a staff of fire (62, 47, D) a +0 halberd (62, 49, D) the storm talisman of the Arcane {rN+} [storm talisman] rN+: It protects you from negative energy. (62, 53, D) a +1 quarterstaff of speed (still there?) a +0 cloak (still there?) a yellow draconian skeleton (still there?) (62, 54, D) a +0 glaive a +0 rapier a +0 cloak a purple draconian skeleton a red draconian skeleton (63, 0, D) a ring of magical power (63, 2, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 4, D) a +0 giant club (63, 8, D) a book of the Dragon (63, 11, D) a shapeshifter corpse (skeletalised by now) (63, 16, D) a book of the Senses (63, 17, D) the +8 chain mail "Boibryggeg" {Regen+} Regen+: It increases your rate of health regeneration. (63, 26, D) a +3 chain mail of positive energy (63, 29, D) a +0 short sword (63, 37, D) a +2 broad axe of holy wrath (63, 49, D) a staff of cold (63, 50, D) the +3 chain mail of Springtime {Str+3 Slay+2} Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (63, 52, D) a +2 flail of protection (still there?) a +0 cloak (still there?) (63, 56, D) a +0 long sword a +0 cloak an amulet of regeneration a red draconian skeleton (64, 17, D) the +3 plate armour "Nucvoas" {Int+3} Int+3: It affects your intelligence (+3). (64, 23, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (64, 29, D) a +0 war axe a naga corpse (skeletalised by now) (64, 47, D) a staff of alchemy (64, 48, D) a +0 sling of flaming (64, 49, D) a Necronomicon (64, 51, D) a +0 mace (64, 52, D) a +2 hand axe of electrocution (still there?) a green draconian skeleton (still there?) (64, 54, D) a +0 long sword a +0 long sword (64, 55, D) a +0 halberd (64, 56, D) a +0 rapier a +0 flail a white draconian skeleton a white draconian skeleton (65, 26, D) a dragon-blood talisman (65, 48, D) a Fen Folio (65, 49, D) a +0 robe of willpower (65, 53, D) a +0 mace a +0 hand axe a green draconian skeleton (65, 54, D) a +4 arbalest of draining (still there?) the +5 glaive "Qebrunga" {flame, rPois Int+4 Dex+2} (still there?) Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. a +0 battleaxe (still there?) a yellow draconian skeleton (still there?) (65, 55, D) a +0 hand axe (still there?) a +0 battleaxe (still there?) the +5 long sword of the Impassible God {freeze, Int+5 Dex+5} (still there?) Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). a +0 halberd (still there?) a black draconian skeleton (still there?) a black draconian skeleton (still there?) a black draconian skeleton (still there?) (65, 56, D) a +0 flail (still there?) a +3 great sword of distortion (still there?) a +0 cloak (still there?) a black draconian skeleton (still there?) (65, 57, D) a +0 hand axe (still there?) a +4 ring of protection (still there?) a +0 whip (still there?) a +0 cloak (still there?) a +0 trident (still there?) a +2 scimitar of holy wrath (still there?) a +0 battleaxe (still there?) a +3 hand axe of flaming (still there?) a +0 cloak (still there?) a +0 tower shield (still there?) a purple draconian corpse (skeletalised by now) (still there?) a white draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) (66, 22, D) a +0 giant club a +0 giant club (66, 23, D) 4 large rocks a +0 troll leather armour a troll corpse (skeletalised by now) (66, 48, D) the +0 scale mail "Tuguumof" {Str+3} Str+3: It affects your strength (+3). (66, 50, D) a ring of poison resistance (66, 52, D) a +0 great sword a +0 cloak (66, 53, D) a +0 glaive a +0 mace a green draconian skeleton (66, 54, D) a +0 hand axe a red draconian skeleton (66, 55, D) a +0 dire flail a +0 cloak a +0 great sword a +0 cloak a ring of willpower (66, 57, D) a +0 trident (still there?) a +0 short sword (still there?) a +1 long sword of draining (still there?) a +0 cloak (still there?) a +0 kite shield (still there?) a +0 hand axe (still there?) a ring of protection from cold (still there?) a +0 hand axe (still there?) a white draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) (67, 0, D) a +4 rapier of draining (67, 22, D) a +0 giant club a +0 giant club a +0 giant spiked club an ogre skeleton an ogre skeleton (67, 47, D) a +2 leather armour of poison resistance (67, 49, D) the +6 ring mail of the Shishi {*Corrode rPois Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (67, 51, D) a +0 glaive (67, 54, D) a +0 cloak a +0 battleaxe a +0 battleaxe a green draconian skeleton a red draconian skeleton (67, 55, D) a +2 rapier of draining (still there?) a +0 short sword (still there?) a +0 kite shield of cold resistance (still there?) a +0 scimitar (still there?) a +1 mace of draining (still there?) a yellow draconian skeleton (still there?) a yellow draconian skeleton (still there?) (67, 56, D) a +1 long sword of pain (still there?) an amulet of faith (still there?) a +0 long sword (still there?) a +2 cloak (still there?) a +0 flail (still there?) a ring of ice (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a purple draconian skeleton (still there?) a white draconian skeleton (still there?) (67, 57, D) a +0 battleaxe a +0 long sword a ring of poison resistance a purple draconian corpse (skeletalised by now) (68, 0, D) the Papyrus of Creation Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Summon Lightning Spire Summoning/Air 4 c - Haunt Necromancy/Summoning 7 (68, 3, D) a +0 hand axe an orc corpse (skeletalised by now) (68, 4, D) a +0 club a +0 ring mail a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (68, 47, D) a Compendium of Siegecraft (68, 48, D) a +0 trident of freezing (68, 50, D) the +0 dagger "Hedi" {heavy, Int+3} Int+3: It affects your intelligence (+3). (68, 54, D) a +1 great mace of holy wrath (still there?) a +0 cloak (still there?) (68, 56, D) the +5 scythe "Finisher" {speed, execute} (still there?) Cheibriados disapproves of the use of such an item. a +0 glaive (still there?) a +0 whip (still there?) a +0 cloak (still there?) a purple draconian skeleton (still there?) a red draconian skeleton (still there?) (69, 0, D) a book of Scorching (69, 36, D) a book of Air (69, 48, D) a Necronomicon (69, 52, D) a +0 short sword a purple draconian skeleton (69, 53, D) a +0 short sword an amulet of regeneration (69, 54, D) a +0 battleaxe a purple draconian skeleton (70, 36, D) Sif Muna's Atlas of Formation Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Monstrous Menagerie Summoning 7 c - Summon Horrible Things Summoning 8 (70, 37, D) a +0 arbalest (still there?) a +3 ring mail of poison resistance (still there?) (70, 38, D) a +0 dagger a +0 robe (70, 47, D) a book of Lightning (70, 48, D) a staff of fire (70, 49, D) a +5 heavy mace (71, 8, D) the Quarto of Chilly Fulmination Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Ozocubu's Armour Ice 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Irradiate Conjuration/Alchemy 5 e - Bombard Conjuration/Earth 6 (71, 12, D) a +6 falchion of freezing (still there?) a +0 robe (still there?) (71, 16, D) a +2 whip of flaming (71, 17, D) a staff of death (71, 27, D) the +3 leather armour of Duty {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (71, 36, D) a ring of flight (71, 37, D) a book of the Spheres (71, 41, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (71, 48, D) a +0 whip (72, 8, D) a +0 heavy halberd (72, 16, D) a ring of poison resistance (72, 27, D) a staff of alchemy (72, 41, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 47, D) a +0 long sword (72, 49, D) the staff of Lazybota {^Fragile +Blink rC+ Stlth+ Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. +Blink: It lets you blink. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 16, D) the +0 sling of the Purse {drain, rF++ Str+2 Int-2} Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). rF++: It greatly protects you from fire. (73, 17, D) a +1 war axe of electrocution (73, 21, D) a shapeshifter corpse (skeletalised by now) (73, 26, D) a staff of earth (73, 27, D) an Everburning Encyclopedia (73, 32, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (73, 37, D) a +0 morningstar a +0 ring mail a +5 dagger of pain a human corpse (skeletalised by now) (73, 38, D) a +0 arbalest a +0 war axe a +0 scale mail a human corpse (skeletalised by now) (73, 48, D) a +0 mace (73, 49, D) a +0 long sword a +1 cloak a ring of wizardry (74, 30, D) a wolf corpse (skeletalised by now) (74, 35, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (74, 48, D) a +0 trident (74, 49, D) a staff of alchemy (75, 1, D) a +3 trident of flaming (75, 31, D) a wolf corpse (skeletalised by now) (75, 32, D) a wolf corpse (skeletalised by now) (75, 49, D) the staff "Ampot" {rElec Str+3 Dex+4 SInv Summ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon.