wiltr the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 9, D) a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +1 plate armour of willpower (62, 0, D) a serpent talisman (62, 1, D) the +6 short sword "Eviscerator" {flame, rF- rN+ Str+5 Int+3} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (62, 9, D) the +4 shortbow of Foda {freeze, rElec MP+7} rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). (63, 0, D) a staff of conjuration (63, 8, D) a +1 vampiric whip (63, 12, D) an adder corpse (67, 0, D) a +7 dagger of holy wrath (69, 0, D) a +2 leather armour of cold resistance (70, 8, D) the staff of Greed {rElec rPois Forge Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (unseen) (70, 9, D) the +5 chain mail of Jixzar {rN+ Regen+ Str-3} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). (unseen) (71, 8, D) the +4 scale mail "Zucit" {*Silence Int+4 SInv} *Silence: It may silence you when you take damage. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (72, 8, D) a +3 orcbow of freezing (unseen) (72, 9, D) 2 potions of might (73, 1, D) the +6 morningstar "Orb Guardian's Death" {heavy, Will- Int+3 SInv} Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (75, 1, D) a +7 falchion of holy wrath