witty Level 1 of the Dungeon [Shop] Botow's Armour Shop a +0 chain mail of archery (120 gold) an orb of pyromania (312 gold) a +0 scale mail (48 gold) a +0 scale mail (48 gold) a +7 chain mail of ponderousness (216 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) a +4 scale mail of fire resistance (372 gold) (0, 0, D:1) a +0 whip (0, 11, D:1) a frilled lizard corpse (skeletalised by now) (3, 11, D:1) a +0 dagger a frilled lizard corpse (skeletalised by now) (16, -8, D:1) a +0 chain mail (25, 32, D:1) a rat skeleton (26, -9, D:1) a hobgoblin corpse (skeletalised by now) (27, -5, D:1) a hobgoblin corpse (skeletalised by now) (27, 13, D:1) a +0 dagger (27, 14, D:1) a bat skeleton (27, 39, D:1) a +0 leather armour (28, 8, D:1) a +0 dagger a kobold skeleton (30, 8, D:1) a +0 dagger a +0 dagger a +0 club a frilled lizard skeleton a goblin skeleton a frilled lizard skeleton a rat skeleton a goblin skeleton a goblin skeleton (30, 26, D:1) a +0 club (39, 18, D:1) a bat corpse (skeletalised by now) (40, 17, D:1) a +0 whip (41, 16, D:1) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (45, 5, D:1) a bat skeleton Level 2 of the Dungeon [Shop] Garghuet's Antique Armour Shoppe a +0 chain mail (192 gold) a +3 scale mail of poison resistance (736 gold) a +0 leather armour (64 gold) a +1 robe of willpower (412 gold) a +0 ring mail (128 gold) a +0 robe (28 gold) a +0 pair of gloves of dexterity (368 gold) a +0 leather armour (64 gold) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (3324 gold) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 chain mail (192 gold) (0, 0, D:2) a +0 whip (11, -9, D:2) a +0 whip a stone a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (11, -8, D:2) a hobgoblin corpse (skeletalised by now) (13, 11, D:2) the felid skeleton of Natasha (15, -7, D:2) a +0 short sword (17, -9, D:2) a +0 dagger (18, -9, D:2) a bat corpse (skeletalised by now) (21, 14, D:2) a +0 club (24, 8, D:2) a quokka skeleton (25, 9, D:2) a +0 club a goblin corpse (skeletalised by now) (29, 22, D:2) the felid corpse of Natasha (skeletalised by now) (32, -5, D:2) a +0 hand axe (33, 9, D:2) a +0 sling a +0 club a goblin corpse (skeletalised by now) (47, 25, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of brand weapon (0, 2, D:3) a potion of brilliance (2, -1, D:3) a scroll of identify (2, 1, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (2, 3, D:3) a potion of heal wounds (9, 2, D:3) a bat skeleton (14, -5, D:3) a +0 club (15, 21, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (17, 20, D:3) a +0 dagger (20, 29, D:3) a +0 scale mail (21, 30, D:3) a +0 dagger (33, 14, D:3) a +0 falchion (35, 23, D:3) a frilled lizard skeleton (40, 2, D:3) a +0 ring mail (44, -8, D:3) an orb of mesmerism (50, 15, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 flail (11, 2, D:4) a hobgoblin corpse (skeletalised by now) (19, -2, D:4) a +0 robe (24, 21, D:4) a +0 leather armour (27, 30, D:4) a +0 dagger (28, 27, D:4) an orb of mayhem (32, -7, D:4) a +0 club (32, 32, D:4) a +0 short sword (34, 26, D:4) a +0 dagger (42, 4, D:4) a +0 mace a +0 ring mail (49, 27, D:4) a +0 dagger (51, 28, D:4) a +0 short sword a +0 ring mail Level 5 of the Dungeon (1, 22, D:5) a +0 spear (2, 2, D:5) a quokka corpse (skeletalised by now) (2, 32, D:5) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (5, 21, D:5) a +0 crystal plate armour (6, -9, D:5) a +0 robe (49, 15, D:5) a +0 war axe Level 6 of the Dungeon (0, 5, D:6) a +0 chain mail (7, -22, D:6) a +0 leather armour (8, -16, D:6) a scroll of noise (22, -22, D:6) a +0 club 5 stones (25, -22, D:6) a +0 short sword 3 stones (26, -22, D:6) a +0 short sword a +0 whip (27, -22, D:6) a +0 whip 3 stones a +0 dagger a +0 short sword a +0 whip a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (31, -21, D:6) a +0 leather armour (34, -22, D:6) a water moccasin corpse (skeletalised by now) (41, 12, D:6) a +0 spear a +0 spear a gnoll skeleton (41, 14, D:6) a +0 flail a gnoll skeleton Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 club an orc corpse (1, 22, D:7) a +0 chain mail (3, 20, D:7) 4 curare-tipped darts (4, -2, D:7) a +1 whip of flaming a +0 leather armour (4, -1, D:7) a +0 dagger a +0 robe an orc corpse (5, -6, D:7) a +0 whip a +0 short sword a +0 club a kobold corpse a kobold corpse (5, -5, D:7) a +0 club 3 stones (6, -6, D:7) a +0 dagger (6, -5, D:7) a +0 club 4 stones a kobold corpse (6, 36, D:7) a +0 club an orc corpse (skeletalised by now) (7, -10, D:7) a scroll of noise (9, 5, D:7) a +4 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (9, 6, D:7) a +0 short sword (10, 6, D:7) a +1 mace (still there?) a +0 robe (still there?) a +0 hand axe (still there?) (11, 6, D:7) a +2 halberd (still there?) a +0 robe (still there?)