Dungeon Sprint DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 14765199806954359267 8 wolf37 the Conjurer (level 2, -4/20 HPs) Began as a Draconian Conjurer on Oct 18, 2024. Was an Initiate of Vehumet. Slain by a fire elemental (10 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:48 (107 turns). wolf37 the Conjurer (Draconian Conjurer) Turns: 107, Time: 00:00:50 Health: -4/20 AC: 4 Str: 9 XL: 2 Next: 0% Magic: 9/14 EV: 11 Int: 36 God: Vehumet [......] Gold: 0 SH: 0 Dex: 9 Spells: 8/11 levels left rFire . . . p - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +6 ring of intelligence HPRegen 0.23/turn m - +6 ring of intelligence MPRegen 0.14/turn %: no teleportation @: no status effects A: AC +4, unfitting armour, cold-blooded a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons p - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Jewellery i - a ring of flight j - a +6 ring of dexterity k - a +6 ring of dexterity l - a +6 ring of intelligence (left hand) m - a +6 ring of intelligence (right hand) n - a +6 ring of strength o - a +6 ring of strength Wands g - a wand of mindburst (7) h - a wand of quicksilver (7) Scrolls f - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - 5 scrolls of identify t - 2 scrolls of fear Potions a - 8 potions of magic b - 10 potions of curing c - 8 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage u - 2 potions of brilliance v - 2 potions of invisibility w - 4 potions of resistance z - 5 potions of might Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 5.1 Spellcasting + Level 6.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 16% 3d10 10% 4 Iskenderun's Mystic Bla Conj/Tloc 33% 2d8 (+2d4 10% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History There is a transporter here. You start resting. Magic restored. Welcome to arena 1. You enter the transporter and appear at another place. A fire elemental and a deep elf zephyrmancer come into view. The deep elf zephyrmancer shouts! Found two items. Found a transporter. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 rapier and wearing a +0 ring mail (79% to hit) The searing ray hits the deep elf zephyrmancer! You feel better. The deep elf zephyrmancer is lightly wounded. (Press . to maintain the ray.) The fire elemental hits you. The fire elemental burns you! The searing ray hits the deep elf zephyrmancer. You feel better. The deep elf zephyrmancer is moderately wounded. The deep elf zephyrmancer barely misses you. The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * You feel much better. The fire elemental hits you. The fire elemental burns you! Ouch! That really hurt! The deep elf zephyrmancer barely misses you. You feel much better. The fire elemental hits you. The fire elemental burns you! The deep elf zephyrmancer hits you with a +0 rapier. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 rapier and wearing a +0 ring mail (moderately wounded, 79% to hit) The searing ray hits the deep elf zephyrmancer! You feel better. The deep elf zephyrmancer is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The fire elemental hits you. The fire elemental burns you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.[.:.▓ ▓.....▓ ▓..Ee.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a deep elf zephyrmancer and a fire elemental. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wolf37 the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 5 | D | Became a worshipper of Vehumet 9 | D | Found a sparkling altar of Nemelex Xobeh. 9 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 9 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 9 | D | Found the +10 dark maul {heavy} 9 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 9 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 9 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 9 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 9 | D | Found the +6 shillelagh "Devastator" {shatter} 9 | D | Found the +11 plutonium sword {^Contam Stlth-} 9 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 9 | D | Found the +9 sword of Zonguldrok {reap} 9 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 9 | D | Found the +9 sword of Power {lifebolt} 9 | D | Found the +7 mace of Variability {chaos, chaos arc} 9 | D | Found the +11 Singing Sword {sonic wave} 9 | D | Found the +8 storm bow {elec, penet} 11 | D | Found a corrupted altar of Lugonu. 11 | D | Found an ancient bone altar of Kikubaaqudgha. 11 | D | Found a burning altar of Makhleb. 11 | D | Found a transporter. 11 | D | Found a viscous altar of Jiyva. 11 | D | Found a hazy altar of Hepliaklqana. 21 | D | Found an opulent altar of Gozag. 22 | D | Found a blossoming altar of Fedhas. 31 | D | Reached skill level 5 in Spellcasting 31 | D | Reached skill level 6 in Conjurations 31 | D | Reached XP level 2. HP: 20/20 MP: 4/8 35 | D | Learned a level 2 spell: Searing Ray 102 | D | Entered arena 2. 102 | D | Noticed a fire elemental 102 | D | Noticed a deep elf zephyrmancer 102 | D | Found a transporter. 107 | D | Slain by a fire elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.1 Conjurations | 6 | 6.6 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Searing Ray || 2 Use: Potion || 3 Armour: Skin || 11 Dodge: Dodged || 2