Dungeon Sprint DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 9210156124071912029 27 wolf37 the Conjurer (level 2, -4/20 HPs) Began as a Draconian Conjurer on Oct 20, 2024. Drowned by a water elemental (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:03 (365 turns). wolf37 the Conjurer (Draconian Conjurer) Turns: 365, Time: 00:03:04 Health: -4/20 AC: 4 Str: 13 XL: 2 Next: 93% Magic: 5/5 EV: 11 Int: 17 God: Gold: 33 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no teleportation @: engulfed (cannot breathe), enlightened, flying A: AC +4, unfitting armour, cold-blooded, strong 1, wild magic 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 33 gold pieces. Inventory: Scrolls c - a scroll of immolation h - a scroll of torment Potions b - a potion of curing d - a potion of haste f - a potion of lignification g - 2 potions of enlightenment Skills: + Level 0.1 Fighting + Level 2.5 Dodging + Level 2.2 Stealth + Level 0.4 Unarmed Combat + Level 2.7 Spellcasting + Level 6.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 60% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 64% 1d7 8% 1 Apportation Tloc 6% N/A 26% 1 Soul Splinter Necr 12% N/A 26% 1 Summon Small Mammal Summ 12% N/A 26% 1 Fulminant Prism Conj/Alch 8% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your muscles are strong. (Str +4, Int/Dex -1) Your spells are a little harder to cast, but a little more powerful. Message History Moving in this stuff is going to be slow. You open the door. A water elemental comes into view. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is heavily damaged. The searing ray misses the water elemental. The water elemental barely misses you. The searing ray hits the water elemental! The water elemental is almost destroyed. You finish channelling your searing ray. The water elemental barely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You completely miss the water elemental. You tail-slap the water elemental. The water elemental is almost destroyed. The water elemental hits you. You hit the water elemental but do no damage. The water elemental is almost destroyed. The water elemental hits you! The water elemental engulfs you in water! Magic courses through your body. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental completely misses you. You cannot cast spells while unable to breathe! You cannot cast spells while unable to breathe! Unknown command. Okay, then. You cannot cast spells while unable to breathe! Unknown command. You feel very buoyant. You fly up into the air. You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'....♣♣ ♣.# ..#..#.....♣♣ ♣.# #'####......♣ ♣♣.# .....#....~♣♣♣♣..# #+#+# .....#...~~♣♣♣.♣.#...... .....#..~~~~...♣@E.⌠.... ####'#..~≈≈~~~.♣.#...### .....#.~~≈~~~....# ⌠.# ...†.#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wolf37 the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 217 | D | Reached skill level 6 in Conjurations 217 | D | Reached XP level 2. HP: 20/20 MP: 0/5 253 | D | Learned a level 2 spell: Searing Ray 294 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 295 | D | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 295 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 295 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 357 | D | Noticed a water elemental 365 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.5 Stealth | 2 | 2.2 Conjurations | 6 | 6.2 Fighting | | 0.1 Unarmed Combat | | 0.4 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Unarmed || 24 Tailslap || 3 Cast: Magic Dart || 18 Searing Ray || 4 Use: Potion || 9 Scroll || 4 Armour: Skin || 16 Dodge: Dodged || 15