wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 0, D) a staff of fire (unseen) (49, 1, D) the +8 short sword "Ceynea" {chaos, rPois rF+ rC+ Dex-4} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. (unseen) (49, 12, D) a +1 heavy battleaxe (49, 14, D) a +0 long sword a +0 plate armour (49, 24, D) a +2 leather armour of willpower (49, 36, D) a staff of alchemy (49, 37, D) +2 steam dragon scales (50, 0, D) the +0 cloak "Afinnusch" {rC+ Regen+ Int+6} Int+6: It affects your intelligence (+6). rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (unseen) (50, 1, D) a +0 battleaxe of holy wrath (unseen) (50, 12, D) 6 large rocks a +3 chain mail of fire resistance (50, 13, D) a +0 flail a +0 chain mail the staff of Big Damage {rElec rPois rN+ Int+2 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 24, D) a +1 heavy morningstar (50, 25, D) a +2 chain mail of cold resistance (50, 36, D) a +1 leather armour of poison resistance (50, 37, D) a ring of flight (51, 0, D) a book of Callings (51, 1, D) a book of the Moon (51, 12, D) 5 large rocks a +0 mace a +0 chain mail (51, 13, D) a +3 battleaxe of freezing (51, 24, D) a +2 heavy shortbow (51, 25, D) a +3 quarterstaff of speed (51, 37, D) a +2 scimitar of distortion (52, 0, D) a lightning rod (4/4) (52, 1, D) a +2 buckler of reflection (unseen) (52, 13, D) a +0 war axe a +0 plate armour a +2 great sword of freezing (52, 24, D) a staff of earth (52, 36, D) the +1 battleaxe "Kyrra" {freeze, Will+ Str+3} Str+3: It affects your strength (+3). Will+: It increases your willpower. (53, 0, D) a staff of air (unseen) (53, 1, D) a wand of charming (3) (53, 13, D) a +5 trident of venom (53, 14, D) 3 large rocks (53, 25, D) the +0 flail of Wololl Pimo {drain, Dex+3} Dex+3: It affects your dexterity (+3). (53, 37, D) a +4 ring mail of cold resistance (54, 0, D) a staff of earth (unseen) (54, 1, D) +2 fire dragon scales (54, 11, D) a +0 arbalest a +0 long sword a +0 plate armour (54, 12, D) a +0 arbalest of flaming a +2 ring mail of cold resistance (54, 13, D) a +2 spectral dagger a +0 robe a staff of earth (54, 24, D) the +2 whip of Freehold {flame, rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (54, 36, D) a +1 antimagic war axe (unseen) (55, 0, D) the Almanac of the Glacier Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Frozen Ramparts Ice 3 c - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (55, 1, D) a staff of earth (unseen) (55, 11, D) a +0 dagger a +0 robe (55, 12, D) a staff of alchemy (55, 13, D) a ring of flight (55, 14, D) a +0 giant club (55, 24, D) a +4 sling of draining (60, 26, D) a +0 halberd a +0 plate armour (60, 36, D) a +0 flail a +0 robe a +1 scimitar of holy wrath (60, 37, D) a +4 dire flail a +0 robe (61, 8, D) the +1 arbalest of the Omega Point {holy, rN+ Int-2 Dex+4 Stlth+} Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Yredelemnul disapproves of the use of such an item. (61, 16, D) a staff of conjuration (61, 26, D) a +2 heavy hand axe (61, 36, D) a +2 halberd of venom (61, 37, D) a book of Conjurations (62, 0, D) a staff of conjuration (62, 1, D) a +0 glaive of venom (62, 8, D) a staff of conjuration (62, 9, D) a granite talisman (62, 26, D) a +0 dagger a +0 robe a +1 robe of positive energy (62, 27, D) a +0 mace a +0 leather armour a staff of fire (62, 36, D) a +0 dagger a +0 robe (62, 37, D) a staff of death (63, 0, D) a staff of fire (63, 17, D) a staff of fire (63, 26, D) a +0 flail a +0 leather armour the staff of Day {rCorr Dex-3 Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 27, D) a +0 whip the +0 mace of Zit Goinn {pain, rF+ MP-7 Int+4 Dex+4} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. MP-7: It affects your magic capacity (-7). (63, 35, D) a +3 dagger (still there?) a +0 robe (still there?) (63, 36, D) a +0 long sword a +2 leather armour of willpower (64, 16, D) a +0 heavy sling (64, 17, D) the +1 robe "Xuru" {Will+} Will+: It increases your willpower. (64, 27, D) a +0 dagger of pain a +0 robe a book of Conjurations (65, 25, D) a +0 dagger a +0 robe (65, 40, D) a +0 dagger a +0 robe (67, 25, D) a +0 dagger a +0 robe (68, 0, D) a staff of conjuration (69, 0, D) a +1 falchion of holy wrath (69, 36, D) a staff of alchemy (70, 8, D) the +3 falchion of Wu Jian, Leaping {flame, rElec Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (70, 10, D) a +0 heavy hand axe a +0 dagger (70, 11, D) a +4 short sword of flaming (70, 36, D) a +2 orcbow (70, 37, D) a +6 battleaxe of venom (71, 11, D) a +0 long sword (71, 17, D) the +8 trident of Embarrassment {protect, rN++ Str+4 Dex-4} Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). rN++: It greatly protects you from negative energy. (71, 26, D) a staff of fire (71, 27, D) a staff of cold (71, 36, D) a +4 quick blade of venom (71, 37, D) a staff of death (72, 16, D) the +0 sling of the Battered Emperors {heavy, rElec SInv Stlth+} rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (72, 17, D) the +5 spear "Jiudgh" {pain, Stlth+} Stlth+: It makes you more stealthy. (72, 26, D) a +1 scale mail of poison resistance (72, 27, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} MP+5: It affects your magic capacity (+5). Regen++: It increases your rate of health regeneration. (72, 36, D) a +1 helmet of intelligence (72, 37, D) a +2 robe of willpower (73, 7, D) a +0 shortbow a +0 short sword a +0 leather armour (73, 16, D) the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} Will+: It increases your willpower. -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. (73, 17, D) a +8 giant club (73, 26, D) a +1 long sword of electrocution (73, 27, D) a granite talisman