Dungeon Sprint DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 55865010790785768 9 wolf37 the Conjurer (level 2, -10/20 HPs) Began as a Draconian Conjurer on Oct 23, 2024. Killed from afar by an oklob sapling (30 damage) ... with a splash of acid ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:19 (73 turns). wolf37 the Conjurer (Draconian Conjurer) Turns: 73, Time: 00:00:19 Health: -10/20 AC: 4 Str: 9 XL: 2 Next: 6% Magic: 3/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking g - a scroll of identify {unknown} Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 0.2 Fighting + Level 2.0 Dodging + Level 2.0 Stealth + Level 0.1 Unarmed Combat + Level 2.2 Spellcasting + Level 5.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: oklob sapling Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You hit the river rat but do no damage. You tail-slap the river rat. You kill the river rat! Your Dodging skill increases to level 2! Your Stealth skill increases to level 2! Your Conjurations skill increases to level 5! You have reached level 2! You hit the rat but do no damage. You tail-slap the rat, but do no damage. The rat barely misses you. You hit the rat. Your tail-slap misses the rat. The rat is heavily wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! No target in view! HP restored. Magic restored. There is an open door here. Things that are here: a rat corpse; a river rat corpse g - a scroll labelled WUYQOR YCAU You aren't carrying any pieces of jewellery. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Unknown command. Okay, then. You open the door. An oklob sapling comes into view. Marking area around an oklob sapling as unsafe for travelling. Found 31 gold pieces. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - oklob sapling Aim: an oklob sapling (100% to hit) The searing ray hits the oklob sapling. The oklob sapling is moderately damaged. (Press . to maintain the ray.) The oklob sapling spits acid at you. The splash of acid hits you!! Ouch! That really hurt! You die... ############ ##### #<..P#.....#.$$$$# #PP..†....@'.# #PPPP#.....#P# ############ # You could see an oklob sapling. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wolf37 the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 20 | D | Reached skill level 5 in Conjurations 20 | D | Reached XP level 2. HP: 12/20 MP: 1/5 69 | D | Learned a level 2 spell: Searing Ray 72 | D | Noticed an oklob sapling 73 | D | Killed from afar by an oklob sapling Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Conjurations | 5 | 5.4 Fighting | | 0.2 Unarmed Combat | | 0.1 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Unarmed || 16 Tailslap || 2 Cast: Magic Dart || 3 Searing Ray || 1 Armour: Skin || 7 Dodge: Dodged || 8