wolf37 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a staff of air (unseen) (59, 37, D) a +1 chain mail of willpower (60, 36, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (60, 37, D) a staff of earth (unseen) (61, 8, D) a +4 falchion of holy wrath (61, 36, D) the +4 pair of gloves "Ohetzull" {rN++ Dex+3} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. (unseen) (61, 37, D) a staff of fire (unseen) (62, 0, D) a staff of air (62, 3, D) a +2 battleaxe of venom (62, 8, D) a flux talisman (62, 16, D) a +4 spear of flaming (62, 17, D) a +4 rapier of speed (unseen) (62, 26, D) a +2 robe of cold resistance (62, 36, D) a manual of Maces & Flails (62, 37, D) the +3 scimitar "Faoqivvy" {venom, rN+ Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (unseen) (63, 16, D) a staff of alchemy (63, 17, D) the staff of the Crawling Thing {*Corrode rC++ rN+ Str+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 26, D) a +5 battleaxe a +0 robe (63, 36, D) a +0 scale mail (63, 37, D) an amulet of magic regeneration (64, 3, D) a shapeshifter skeleton (64, 4, D) a +3 long sword an elf skeleton (64, 17, D) a staff of alchemy (64, 26, D) the +6 chain mail of Kedy {Regen+ Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. (67, 0, D) a wolf corpse (skeletalised by now) (68, 9, D) a +0 scythe a +0 robe (70, 8, D) a +5 mace of protection (70, 11, D) a +0 halberd a +0 robe (70, 37, D) the staff "Atudwum" {rC+ Will+ Str+3 Dex+3 Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 40, D) a +0 dagger a +0 robe a +0 buckler (71, 7, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (71, 8, D) a staff of alchemy (71, 9, D) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (71, 17, D) a yak corpse (skeletalised by now) (71, 26, D) a staff of fire (unseen) (71, 27, D) a staff of cold (unseen) (71, 36, D) the +11 shortbow "Buygo" {speed, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (71, 37, D) the +1 dagger of Superiority {flame, Str+3 Int+3 SInv} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (71, 38, D) a +0 spear (71, 40, D) a +0 quarterstaff a +2 robe of fire resistance a hornet corpse (72, 8, D) a staff of death (72, 9, D) a +0 dagger a +0 robe a +3 leather armour of fire resistance (72, 16, D) the staff of Ciyst {rElec Necro Tloc Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 17, D) a staff of air a cane toad corpse (skeletalised by now) (72, 27, D) the staff "Isiesyfuale" {Fly rC+ Str+6 Int-3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). rC+: It protects you from cold. Fly: It grants you flight. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 36, D) a staff of death (72, 37, D) a +1 helmet of see invisible (73, 1, D) the staff "Kapenoff" {rN+ rCorr Str-3 Int+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 16, D) a +6 shortbow of electrocution (73, 26, D) a +0 spear of flaming (73, 27, D) a +1 longbow of draining (73, 36, D) a +0 whip of electrocution (73, 37, D) a +2 trident of freezing (74, 3, D) a jackal corpse (skeletalised by now) (75, 1, D) a +0 morningstar of protection (unseen)