wolf37 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of death (61, 5, D) a black bear corpse (skeletalised by now) (61, 8, D) a staff of cold (62, 1, D) the staff of the Abyss {rF+ rN+ Int+2 Fire Air} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a two-handed weapon. (62, 3, D) a black bear skeleton (62, 8, D) a +2 morningstar of pain (62, 11, D) a +0 halberd a +0 robe (63, 0, D) the +8 great sword "Harch" {venom, rPois Int-5 Dex+3} Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (67, 0, D) a +0 dagger a +0 robe a +2 robe of willpower an orc corpse (skeletalised by now) (68, 0, D) a +0 dagger a +0 robe (69, 0, D) a +0 club a +0 leather armour a +2 ring mail of poison resistance an orc corpse (skeletalised by now) (70, 8, D) a +1 flail of protection (70, 9, D) the +8 flail of Pride {antimagic, Str+3 Int+3 Stlth+} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (70, 12, D) a river rat corpse (71, 11, D) a wolf corpse (71, 12, D) a wolf corpse (71, 16, D) a +4 orcbow of flaming (unseen) (71, 17, D) the Papyrus of Distorted Charms Spells Type Level a - Slow Hexes 1 b - Volatile Blastmotes Fire/Translocation 3 c - Vhi's Electric Charge Translocation/Air 4 d - Discord Hexes 8 (unseen) (72, 9, D) a staff of fire (72, 17, D) the amulet of Violets {Acrobat Fly rPois rCorr Str+3} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+3: It affects your strength (+3). rPois: It protects you from poison. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (73, 1, D) a +2 plate armour of poison resistance (unseen) (73, 16, D) the +4 shortbow of Internal Strife {drain, rElec rN+ rCorr} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (73, 17, D) a +2 broad axe of draining (unseen) (75, 1, D) a +3 chain mail of poison resistance (unseen)