Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file.

Game seed: 20241024 (custom seed)

44 wolf37 the Conjurer (level 3, -2/19 HPs)
             Began as a Tengu Conjurer on Oct 24, 2024.
             Slain by Ijyb
             ... wielding a +0 club
              (5 damage)
             ... on level 3 of the Dungeon.
             The game lasted 00:01:57 (2343 turns).

wolf37 the Conjurer (Tengu Conjurer)                Turns: 2343, Time: 00:01:58

Health: -2/19      AC:  2    Str:  7    XL:     3   Next: 62%
Magic:  5/7        EV: 26    Int: 20    God:    
Gold:   120        SH:  0    Dex: 12    Spells: 4/7 levels left

rFire   . . .        (no weapon)
rCold   . . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   .            (helmet restricted)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (boots unavailable)
Will    .....        (no amulet)
Stlth   +            (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.10/turn

%: acrobat
@: confused, acrobatic
A: beak, talons 3, acrobatic
a: no special abilities


You were on level 3 of the Dungeon.
You visited 1 branch of the dungeon, and saw 3 of its levels.

You collected 120 gold pieces.

Inventory:

Armour
 a - a +0 robe (worn)
Scrolls
 d - 4 scrolls of vulnerability
 e - 4 scrolls of teleportation
 g - 2 scrolls of immolation
 h - a scroll of fear
Potions
 b - 2 potions of magic


   Skills:
 + Level 2.5 Dodging
 + Level 2.1 Stealth
 + Level 0.2 Unarmed Combat
 + Level 2.5 Spellcasting
 + Level 6.2 Conjurations


You had 4 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           54%        2d6       1%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Ensorcelled Hibernation  Hex/Ice        4%         N/A       22%         2
 Fulminant Prism          Conj/Alch      7%         3d7       38%         4
 Iskenderun's Mystic Bla  Conj/Tloc      14%        2d5 (+2d2 38%         4
 Fugue of the Fallen      Necr           2%         N/A       41%         3
 Anguish                  Hex/Necr       1%         N/A       83%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (3/15)            

Altars:

Annotations:
D:3 Ijyb


Innate Abilities, Weirdness & Mutations

You have a beak for a mouth.
You have claws for feet.
You can magically evade attacks while moving or waiting.

Message History

You bump into the rock wall.
You feel less confused.
Ijyb hits you with a +0 club.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Ijyb
Aim: Ijyb, wielding a +0 club, wearing a +1 ring mail of willpower and carrying
a wand of charming (77% to hit)
The searing ray hits Ijyb!
Ijyb is moderately wounded.
(Press . to maintain the ray.)
Ijyb zaps a wand.
Your will is overpowered! You are confused.
Magic courses through your body. Ijyb hits you with a +0 club.
* * * LOW HITPOINT WARNING * * *
Unknown command.
You bump into the rock wall. Ijyb hits you with a +0 club.
* * * LOW HITPOINT WARNING * * *
You bump into the stone wall. Ijyb hits you with a +0 club.
* * * LOW HITPOINT WARNING * * *
You bump into the rock wall. Ijyb barely misses you.
You bump into the closed door. Ijyb closely misses you.
You bump into the stone wall. Ijyb closely misses you.
You bump into the rock wall.
You feel less confused.
Ijyb closely misses you.
Casting: Searing Ray (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Ijyb
Aim: Ijyb, wielding a +0 club, wearing a +1 ring mail of willpower and carrying
a wand of charming (moderately wounded, 77% to hit)
The searing ray hits Ijyb but does no damage.
Ijyb is moderately wounded.
(Press . to maintain the ray.)
Ijyb zaps a wand.
Your will is overpowered! You are confused.
Ijyb completely misses you.
Ijyb hits you with a +0 club.
You die...
Ijyb moans, "Good help so hard to find!"

#............  ..#
....#.#.....#  #.#
......#....)#  #.#
##...##.....#  #.+
.....##.....#  #.#
###..##.....####.#
  #>.##.....'....+
  ##.##.....####g#
   #.##.....#  #@#
   #.#####'##  #.+
   #.#   #.#   #.#
   #.#####.#   #.#
   #.......#   #.#
   #########   #..
               ###


You could see Ijyb.

Vanquished Creatures
  An adder (D:2)
  2 dart slugs
  A ribbon worm (D:2)
  3 ball pythons (D:2)
  A bat (D:1)
  2 endoplasms
  A giant cockroach (D:2)
  5 goblins
  4 hobgoblins (D:2)
  3 kobolds
  A quokka (D:2)
  A frilled lizard (D:2)
  2 rats
27 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | wolf37 the Tengu Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 4/4
   342 | D:1      | Reached XP level 2. HP: 15/15 MP: 1/6
   469 | D:1      | Found a faded altar of an unknown god.
  1109 | D:2      | Reached skill level 6 in Conjurations
  1515 | D:2      | Learned a level 2 spell: Searing Ray
  1673 | D:2      | Reached XP level 3. HP: 19/19 MP: 5/7
  2308 | D:3      | Noticed Ijyb
  2343 | D:3      | Slain by Ijyb

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_fog, layout_loops_ring, nicolae_ecumenical_lake_church
D:2:      layout_basic, serial_bayou_ford_a, minmay_octomino_j4
D:3:      serial_bayou_shore_a, layout_basic, mainiacjoe_overflow_24_doors,
          uniq_grinder, uniq_ijyb

Skill      XL: |  1  2 |
---------------+-------+-----
Conjurations   |     6 |  6.2
Dodging        |       |  2.5
Stealth        |       |  2.1
Unarmed Combat |       |  0.2
Spellcasting   |       |  2.5

Action                     || total
---------------------------++-------
  Melee: Unarmed           ||     8
         Kick              ||     2
   Cast: Magic Dart        ||    60
         Searing Ray       ||     2
    Use: Scroll            ||     5
         Potion            ||     5
 Armour: Robe              ||    17
  Dodge: Dodged            ||    18