Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 20241024 (custom seed) 44 wolf37 the Conjurer (level 3, -2/19 HPs) Began as a Tengu Conjurer on Oct 24, 2024. Slain by Ijyb ... wielding a +0 club (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:57 (2343 turns). wolf37 the Conjurer (Tengu Conjurer) Turns: 2343, Time: 00:01:58 Health: -2/19 AC: 2 Str: 7 XL: 3 Next: 62% Magic: 5/7 EV: 26 Int: 20 God: Gold: 120 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: confused, acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 4 scrolls of vulnerability e - 4 scrolls of teleportation g - 2 scrolls of immolation h - a scroll of fear Potions b - 2 potions of magic Skills: + Level 2.5 Dodging + Level 2.1 Stealth + Level 0.2 Unarmed Combat + Level 2.5 Spellcasting + Level 6.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Fugue of the Fallen Necr 2% N/A 41% 3 Anguish Hex/Necr 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You bump into the rock wall. You feel less confused. Ijyb hits you with a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +1 ring mail of willpower and carrying a wand of charming (77% to hit) The searing ray hits Ijyb! Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb zaps a wand. Your will is overpowered! You are confused. Magic courses through your body. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. You bump into the rock wall. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You bump into the stone wall. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. Ijyb barely misses you. You bump into the closed door. Ijyb closely misses you. You bump into the stone wall. Ijyb closely misses you. You bump into the rock wall. You feel less confused. Ijyb closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +1 ring mail of willpower and carrying a wand of charming (moderately wounded, 77% to hit) The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb zaps a wand. Your will is overpowered! You are confused. Ijyb completely misses you. Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" #............ ..# ....#.#.....# #.# ......#....)# #.# ##...##.....# #.+ .....##.....# #.# ###..##.....####.# #>.##.....'....+ ##.##.....####g# #.##.....# #@# #.#####'## #.+ #.# #.# #.# #.#####.# #.# #.......# #.# ######### #.. ### You could see Ijyb. Vanquished Creatures An adder (D:2) 2 dart slugs A ribbon worm (D:2) 3 ball pythons (D:2) A bat (D:1) 2 endoplasms A giant cockroach (D:2) 5 goblins 4 hobgoblins (D:2) 3 kobolds A quokka (D:2) A frilled lizard (D:2) 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wolf37 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 342 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 469 | D:1 | Found a faded altar of an unknown god. 1109 | D:2 | Reached skill level 6 in Conjurations 1515 | D:2 | Learned a level 2 spell: Searing Ray 1673 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/7 2308 | D:3 | Noticed Ijyb 2343 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_loops_ring, nicolae_ecumenical_lake_church D:2: layout_basic, serial_bayou_ford_a, minmay_octomino_j4 D:3: serial_bayou_shore_a, layout_basic, mainiacjoe_overflow_24_doors, uniq_grinder, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.2 Dodging | | 2.5 Stealth | | 2.1 Unarmed Combat | | 0.2 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Unarmed || 8 Kick || 2 Cast: Magic Dart || 60 Searing Ray || 2 Use: Scroll || 5 Potion || 5 Armour: Robe || 17 Dodge: Dodged || 18