Dungeon Sprint DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 8140761204835878509 0 wolf37 the Conjurer (level 1, -9/14 HPs) Began as a Draconian Conjurer on Oct 25, 2024. Was an Initiate of Vehumet. Mangled by a merfolk ... wielding a +0 trident (23 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:36 (118 turns). wolf37 the Conjurer (Draconian Conjurer) Turns: 118, Time: 00:00:38 Health: -9/14 AC: 4 Str: 9 XL: 1 Next: 0% Magic: 9/9 EV: 11 Int: 36 God: Vehumet [......] Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . y - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ s - +6 ring of intelligence HPRegen 0.22/turn t - +6 ring of intelligence MPRegen 0.11/turn %: no teleportation @: no status effects A: AC +4, unfitting armour, cold-blooded a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons y - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Jewellery p - a ring of flight q - a +6 ring of dexterity r - a +6 ring of dexterity s - a +6 ring of intelligence (left hand) t - a +6 ring of intelligence (right hand) u - a +6 ring of strength v - a +6 ring of strength Wands w - a wand of mindburst (7) x - a wand of quicksilver (6) Scrolls f - 4 scrolls of blinking l - 4 scrolls of amnesia m - 7 scrolls of fog n - 5 scrolls of identify o - 2 scrolls of fear Potions a - 8 potions of magic b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance j - a potion of experience k - 5 potions of might Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 64% 2d6 1% 2 Fulminant Prism Conj/Alch 9% 3d7 22% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Unknown command. You feel agile. q - a +6 ring of dexterity (left hand) Unknown command. You feel clever. t - a +6 ring of intelligence (right hand) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or q - a +6 ring of dexterity; > or t - a +6 ring of intelligence You remove your +6 ring of dexterity. You feel clumsy. You feel clever. s - a +6 ring of intelligence (left hand) Okay, then. Okay, then. You start resting. You start resting. Magic restored. Items here: %%%%. There is a radiant altar of Vehumet here. Unknown command. Press < or > to pray at altars. You kneel at the altar of Vehumet. Vehumet welcomes you! Unknown command. Press < or > to pray at altars. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. The merfolk shouts! x2 Found two items. Found a transporter. Unknown command. Aiming: Quicksilver Bolt Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The bolt of dispelling energy hits the merfolk!! The merfolk is moderately wounded. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.!.).▓ ▓.mm..▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wolf37 the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 104 | D | Became a worshipper of Vehumet 117 | D | Entered arena 2. 117 | D | Noticed a merfolk 117 | D | Noticed a merfolk 117 | D | Found a transporter. 118 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Evoke: Wand || 1 Armour: Skin || 1