Dungeon Sprint DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 15987022526571055300 8 wolf37 the Conjurer (level 2, -12/15 HPs) Began as a Deep Elf Conjurer on Oct 25, 2024. Was an Initiate of Vehumet. Mangled by an ice beast (14 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:11 (180 turns). wolf37 the Conjurer (Deep Elf Conjurer) Turns: 180, Time: 00:01:11 Health: -12/15 AC: 2 Str: 4 XL: 2 Next: 0% Magic: 10/16 EV: 13 Int: 40 God: Vehumet [......] Gold: 0 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . z - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ t - +6 ring of intelligence HPRegen 0.22/turn u - +6 ring of intelligence MPRegen 0.30/turn %: no teleportation @: no status effects A: magic regeneration a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence (left hand) u - a +6 ring of intelligence (right hand) v - a +6 ring of strength w - a +6 ring of strength Wands x - a wand of mindburst (6) y - a wand of light (7) Scrolls g - 3 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - a scroll of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 5.0 Dodging + Level 5.3 Stealth + Level 5.6 Spellcasting + Level 6.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 17% 3d10 8% 4 Iskenderun's Mystic Bla Conj/Tloc 35% 2d8 (+2d4 8% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the polar bear! You feel better. The polar bear is moderately wounded. (Press . to maintain the ray.) Read: 2 scrolls of fear Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a polar bear (moderately wounded, chance to affect: 97%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The ice beast looks frightened! The polar bear looks frightened! You see here the +3 great sword "Killer Bee's Curse" {heavy, rCorr Str+4 Int+4}. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you, p - polar bear Okay, then. Cornered, the ice beast turns to fight! The polar bear seems to regain its courage. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (moderately wounded, 87% to hit) The searing ray hits the polar bear but does no damage. The polar bear is moderately wounded. (Press . to maintain the ray.) The searing ray hits the polar bear. You feel better. The polar bear is moderately wounded. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (moderately wounded, 87% to hit) The searing ray hits the polar bear! You feel better. The polar bear is heavily wounded. (Press . to maintain the ray.) The searing ray hits the polar bear. The polar bear is severely wounded. The polar bear bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The polar bear misses you. The polar bear closely misses you. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓@ß©ß.▓ ▓hY...▓ ▓.).).▓ ▓.....▓ ▓.....▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see a polar bear and an ice beast. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wolf37 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found an opulent altar of Gozag. 2 | D | Found a burning altar of Makhleb. 16 | D | Became a worshipper of Vehumet 31 | D | Reached skill level 5 in Dodging 31 | D | Reached skill level 5 in Stealth 31 | D | Reached skill level 5 in Spellcasting 31 | D | Reached skill level 6 in Conjurations 31 | D | Reached XP level 2. HP: 15/15 MP: 6/10 35 | D | Learned a level 2 spell: Searing Ray 164 | D | Entered arena 2. 164 | D | Noticed an ice beast 164 | D | Noticed a polar bear 164 | D | Found a transporter. 180 | D | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Dodging | 5 | 5.0 Stealth | 5 | 5.3 Spellcasting | 5 | 5.6 Conjurations | 6 | 6.0 Action || total ---------------------------++------- Cast: Searing Ray || 4 Evoke: Wand || 1 Use: Potion || 1 Scroll || 2 Armour: Robe || 2 Dodge: Dodged || 2