wolf37 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) the +1 chain mail "Ypriulua" {Int+5 Slay+5} Int+5: It affects your intelligence (+5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (59, 37, D) the ring "Filisapy" {Fly rN+ Slay+6} [ring of flight] Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rN+: It protects you from negative energy. Fly: It grants you flight. (unseen) (60, 36, D) a wand of charming (6) (60, 37, D) a wand of mindburst (6) (61, 0, D) a +0 robe a +0 halberd a naga skeleton (61, 1, D) a water moccasin skeleton (61, 8, D) a +1 chain mail of poison resistance (61, 16, D) a +2 dagger of venom (61, 26, D) a +3 plate armour of positive energy (61, 36, D) the staff "Weghy" {rN+ Will+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (61, 37, D) a +3 demon trident of venom (unseen) (62, 8, D) a staff of cold (62, 10, D) a +0 trident a yellow draconian corpse (skeletalised by now) (62, 16, D) a staff of alchemy (62, 17, D) a +6 lajatang of speed (62, 27, D) a +4 heavy battleaxe (62, 36, D) a +3 quarterstaff of holy wrath (unseen) (62, 37, D) the Compendium of Entranced Transmogrification Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Tukima's Dance Hexes 3 c - Irradiate Conjuration/Alchemy 5 d - Metabolic Englaciation Hexes/Ice 5 (unseen) (63, 1, D) an adder skeleton (63, 10, D) a +0 mace (63, 17, D) a staff of conjuration (63, 27, D) a staff of earth (63, 28, D) a hell hound corpse a hell hound corpse a hell hound corpse (63, 36, D) a +9 giant club (63, 37, D) a +5 morningstar of freezing (unseen) (64, 16, D) a +4 flail of protection (64, 17, D) the +1 scale mail of the Hills {rCorr SInv} SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (64, 26, D) a +0 heavy spear (64, 27, D) a staff of death (65, 7, D) a +0 hand axe a draconian corpse (skeletalised by now) (65, 8, D) a +0 whip a draconian corpse (skeletalised by now) (65, 26, D) a staff of air (68, 2, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a staff of air (69, 36, D) a +1 orcbow of flaming (70, 9, D) the +8 dire flail of the Egg {flame, rPois rF+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (70, 10, D) a +0 trident a draconian corpse (skeletalised by now) (70, 12, D) a +0 mace a +0 flail (70, 37, D) a +0 spear a spriggan corpse (71, 8, D) a staff of air (71, 11, D) a +0 club (71, 17, D) a +3 ring mail of willpower (71, 18, D) a +0 short sword a naga corpse (skeletalised by now) (71, 19, D) a +0 short sword a naga corpse (skeletalised by now) (71, 26, D) a +2 robe of positive energy (71, 27, D) the staff of the Distant Future {rElec rN+ Str-2 Dex+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a two-handed weapon. (71, 36, D) a black bear corpse (71, 37, D) a black bear corpse (71, 38, D) a +0 short sword a +0 robe a +2 buckler (72, 8, D) a +1 rapier of venom (unseen) (72, 9, D) a +2 heavy quarterstaff (unseen) (72, 12, D) a +0 short sword (72, 16, D) a +1 quarterstaff of draining (72, 27, D) a +3 ring mail of cold resistance (72, 36, D) a +0 rapier a +0 robe a +0 sling of flaming a spriggan corpse (72, 37, D) a +1 dagger of holy wrath a +0 robe a black bear corpse (73, 1, D) a +9 shortbow (unseen) (73, 16, D) the +2 robe of the Ditch-Digger {rElec} rElec: It insulates you from electricity. (73, 18, D) a ball python corpse (skeletalised by now) (73, 19, D) an adder corpse (skeletalised by now) (73, 26, D) a +2 executioner's axe of venom (73, 27, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (73, 37, D) a +0 spear a spriggan corpse (75, 1, D) a +3 vampiric rapier