wolf37 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (0, 1, D:1) a +0 short sword a kobold corpse (skeletalised by now) (6, 7, D:1) 3 stones (13, 24, D:1) a ball python corpse (skeletalised by now) (17, -3, D:1) 2 stones (26, -15, D:1) a +0 leather armour (29, 5, D:1) a bat skeleton (34, -4, D:1) a +0 club 4 stones a kobold skeleton (41, 7, D:1) a +0 hand axe (42, 4, D:1) a rat skeleton (45, -14, D:1) a +0 short sword (51, -17, D:1) a ball python skeleton (55, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a quokka skeleton (1, 18, D:2) a +0 robe (6, -20, D:2) a bat corpse (skeletalised by now) (6, -10, D:2) a frilled lizard skeleton (8, -19, D:2) a bat corpse (skeletalised by now) (10, 5, D:2) a bat skeleton (11, 27, D:2) a +0 short sword (22, 11, D:2) 5 stones (30, 1, D:2) a +0 ring mail (37, -14, D:2) a quokka skeleton (44, 38, D:2) a +0 leather armour (47, -13, D:2) a ring of wizardry (50, 7, D:2) 6 datura-tipped darts (54, 3, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (5, -1, D:3) a book of Minor Magic (6, -2, D:3) a scroll of immolation (6, 0, D:3) a potion of brilliance (still there?) the +0 toga "Victory" {*Victory Clar} (still there?) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (6, 2, D:3) a potion of heal wounds (8, -1, D:3) a potion of berserk rage (8, 1, D:3) a scroll of identify (8, 9, D:3) a ring of fire (10, 9, D:3) a +0 whip (18, 8, D:3) 8 stones (18, 14, D:3) a beast talisman (34, 11, D:3) a book of Armaments