Dungeon Sprint DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 4756671936711879550 0 wolf37 the Conjurer (level 1, -4/21 HPs) Began as a Draconian Conjurer on Oct 26, 2024. Succumbed to Ijyb's poison ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:10 (11 turns). wolf37 the Conjurer (Draconian Conjurer) Turns: 11, Time: 00:00:11 Health: -4/21 AC: 4 Str: 9 XL: 1 Next: 0% Magic: 1/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no teleportation @: berserking, lethally poisoned (-4 -> -32), very quick A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +2 dagger of venom, wearing a +0 leather armour and carrying a wand of paralysis (asleep, 100% to hit) The magic dart hits Ijyb. Ijyb is lightly wounded. Ijyb shouts! Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb zaps a wand. You shrug off the repeated paralysis! You can move again. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +2 dagger of venom, wearing a +0 leather armour and carrying a wand of paralysis (lightly wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is moderately wounded. Ijyb hits you but does no damage. You are poisoned. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel very sick. Ijyb hits you with a +2 dagger of venom. You are lethally poisoned! Unknown command. You barely miss Ijyb. Ijyb is moderately wounded. You feel sick. You hit Ijyb. Ijyb is moderately wounded. You feel very sick. Ijyb hits you but does no damage. You hit Ijyb but do no damage. Ijyb is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. Ijyb hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You punch Ijyb! Ijyb is severely wounded. You die... #### ## #<.#..+ #.@g..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wolf37 the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D | Noticed Ijyb 2 | D | Paralysed by Ijyb for 4 turns 10 | D | HP: 1/21 [Ijyb/+2 dagger of venom (5)] 11 | D | Succumbed to Ijyb's poison Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 2 Use: Potion || 1 Armour: Skin || 4