wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 26, D) a +3 giant club (62, 0, D) a hell hound skeleton (62, 1, D) a +2 orcbow of flaming (62, 8, D) a staff of alchemy (62, 9, D) a +2 heavy arbalest (62, 16, D) a staff of earth (62, 17, D) the +8 shortbow "Ellogih" {drain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (62, 26, D) a wand of polymorph (4) (62, 27, D) a book of the Tundra (63, 0, D) a staff of fire (unseen) (63, 17, D) a +3 spear a +0 robe a +3 long sword a +0 robe (63, 19, D) a +4 battleaxe of freezing a +0 robe (63, 26, D) a wand of paralysis (6) (63, 27, D) a scroll of brand weapon (64, 16, D) a +6 morningstar of draining (unseen) (64, 26, D) a staff of air (unseen) (64, 27, D) a +2 glaive of pain (unseen) (65, 26, D) a staff of alchemy (unseen) (67, 2, D) a +0 dagger a +0 robe (68, -1, D) a +0 flail a +0 chain mail (68, 1, D) a +0 dagger a +0 robe (68, 11, D) a +0 mace (69, 0, D) a +2 scimitar of pain (70, 9, D) a +3 plate armour of fire resistance (70, 10, D) a +0 dagger a +0 leather armour (71, 7, D) a +0 dagger a +0 robe (71, 10, D) a +0 dagger an orc corpse (skeletalised by now) (71, 18, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (71, 27, D) a +2 short sword of speed (unseen) (72, 8, D) a +2 scale mail of fire resistance (72, 16, D) the staff of Checks and Balances {rElec Will+ Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 17, D) a +3 ring mail of cold resistance (72, 25, D) a yak corpse (72, 26, D) a +4 dagger of venom (unseen) (72, 27, D) the +11 quarterstaff of Lies {venom, rN+} rN+: It protects you from negative energy. (73, 1, D) a +2 flail of protection (73, 16, D) the +7 dagger of Blind Justice {venom, ^Contam +Blink rElec} rElec: It insulates you from electricity. +Blink: It lets you blink. ^Contam: It causes magical contamination when unequipped. (73, 17, D) a +0 kite shield of protection (73, 26, D) a +2 leather armour of willpower (73, 27, D) a +2 robe of positive energy (74, 10, D) a +0 short sword (74, 19, D) a +0 long sword (75, 1, D) a +2 hand axe of venom