wolf37 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 2, D) a scorpion corpse (61, 8, D) a staff of alchemy (unseen) (61, 16, D) a staff of cold (unseen) (62, 0, D) a staff of fire (62, 1, D) a wand of paralysis (4) (62, 9, D) a +1 great sword of holy wrath (62, 16, D) a +1 rapier of draining (unseen) (62, 17, D) a +3 scale mail of cold resistance (63, 1, D) a scorpion corpse (63, 8, D) a +1 glaive of flaming (63, 16, D) Ediese's Almanac of the Lithosphere and Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Mana Viper Hexes/Summoning 5 c - Bombard Conjuration/Earth 6 (unseen) (63, 17, D) a book of the Warp (64, 16, D) a +0 flail of venom (unseen) (64, 17, D) a manual of Shields (69, 0, D) a +3 rapier of draining (70, 9, D) a +1 dire flail of freezing a +0 robe (71, 8, D) a +0 orcbow of draining (unseen) (71, 16, D) a +5 orcbow of flaming (71, 17, D) a +0 pair of boots of flying (71, 26, D) a +3 mace of draining (71, 27, D) the +0 leather armour "Nytroar" {rElec rF++} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. (72, 9, D) the +4 scale mail "Zepeegun" {-Tele Harm rElec Will-} rElec: It insulates you from electricity. Will-: It decreases your willpower. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (72, 16, D) a staff of air (72, 27, D) a dragon-blood talisman (73, 1, D) a +0 short sword a +0 leather armour a staff of conjuration (73, 16, D) a +1 robe of willpower (73, 17, D) the +7 sling "Qusus" {heavy, *Corrode rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (73, 26, D) a +4 heavy war axe (75, 1, D) a +0 dagger a +0 robe