wolf37 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +2 heavy mace (unseen) (61, 8, D) a +2 war axe of flaming a +1 robe of cold resistance (61, 26, D) a dragon-blood talisman (62, 1, D) a +3 short sword of venom (62, 8, D) a +0 long sword (still there?) a +2 dagger of venom (still there?) an elf corpse (skeletalised by now) (still there?) (62, 9, D) a +0 long sword a +0 buckler a wand of digging (5) an elf corpse (skeletalised by now) (62, 16, D) a +0 falchion of protection (62, 17, D) a +1 chain mail of cold resistance (62, 26, D) a staff of fire (unseen) (62, 27, D) a +1 flail of protection (unseen) (63, 8, D) a +0 rapier a talisman of death (63, 16, D) a staff of cold (63, 28, D) a +0 short sword (63, 30, D) an adder corpse (64, 16, D) a +2 glaive of pain (64, 27, D) the +1 hand axe of the Forsaken Invaders {holy, rC- rN+ Will++} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (64, 28, D) an adder corpse (65, 26, D) a staff of conjuration (unseen) (65, 29, D) an adder corpse (69, 0, D) a +2 sling of draining (unseen) (69, 36, D) a +3 leather armour of poison resistance (70, 8, D) a +3 war axe of electrocution (unseen) (70, 9, D) a +0 dagger a +0 robe a manual of Hexes a spriggan corpse (skeletalised by now) (70, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) the Compendium of Force Spells Type Level a - Searing Ray Conjuration 2 b - Hailstorm Conjuration/Ice 3 c - Iskenderun's Battlesphere Conjuration 5 (unseen) (70, 37, D) a book of Maladies a polar bear corpse (71, 8, D) a staff of alchemy (71, 9, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 16, D) the staff "Fimoff" {rF+ rC+ Fire Air} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a two-handed weapon. (71, 19, D) a wind drake corpse (skeletalised by now) (71, 20, D) 4 large rocks (71, 27, D) a +0 short sword a +0 robe a wand of charming (5) (71, 36, D) the ring "Ettoleil" {rN++ Wiz Str-3 Int+4} [ring of wizardry] It improves your spell success rate. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). rN++: It greatly protects you from negative energy. Wiz: It increases the success rate of your magical spells. (unseen) (71, 37, D) a staff of earth (unseen) (72, 9, D) a +0 heavy war axe a wolf corpse (skeletalised by now) (72, 26, D) a staff of alchemy (72, 36, D) a +0 dagger of venom (unseen) (72, 37, D) a scroll of brand weapon (73, 1, D) the +9 halberd of Defiance {protect, rElec Will+ Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (73, 16, D) 2 large rocks a manual of Stealth (73, 26, D) a +0 long sword a +0 robe a +4 ring of protection (73, 27, D) the +6 rapier of Death's Door {freeze, rC+ Will+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Will+: It increases your willpower. (73, 36, D) the staff of Untruth {rF++ Necro Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF++: It greatly protects you from fire. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (73, 37, D) Faiczion's Spellbook of Supportive Snow Spells Type Level a - Freeze Ice 1 b - Hailstorm Conjuration/Ice 3 c - Sculpt Simulacrum Ice/Alchemy 6 d - Spellforged Servitor Conjuration/Summoning 7 (unseen) (74, 17, D) a +0 trident (74, 22, D) a wind drake corpse (skeletalised by now) (75, 1, D) a +1 lajatang of speed