wolf37 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of earth (unseen) (61, 8, D) a +1 mace of protection (unseen) (61, 10, D) a +0 mace a +0 robe (61, 16, D) a +0 great sword of holy wrath (62, 0, D) a staff of death a black bear corpse (skeletalised by now) (62, 1, D) a +0 battleaxe of flaming (62, 3, D) a wolf corpse (skeletalised by now) (62, 26, D) a +2 antimagic dagger (63, 0, D) a staff of earth (unseen) (63, 8, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (63, 27, D) a +3 great sword of holy wrath (63, 28, D) a +2 spear a +0 robe (64, 17, D) a +4 sling of draining (64, 26, D) a +4 ring mail of positive energy (64, 27, D) a +4 chain mail of cold resistance (67, 0, D) the +6 halberd "Jaapahuw" {freeze, rF+ MP+9 Str+3 Int-5} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). (69, 0, D) a +1 spear of venom (69, 36, D) a +0 heavy long sword (unseen) (70, 8, D) the staff "Pitseypn" {rPois Str+4 Dex-5 Air Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 36, D) a staff of earth (unseen) (70, 37, D) a wand of polymorph (6) (71, 8, D) the +3 quarterstaff of Wondrous Power {venom, MP+7 Str+3 Stlth+} Str+3: It affects your strength (+3). MP+7: It affects your magic capacity (+7). Stlth+: It makes you more stealthy. (71, 26, D) a +2 heavy orcbow (71, 27, D) a +2 antimagic morningstar (71, 29, D) a +0 falchion (71, 30, D) a +2 heavy hand axe (71, 36, D) a +0 pair of gloves of hurling (unseen) (71, 37, D) a wand of iceblast (4) (72, 8, D) a +0 spectral quarterstaff (unseen) (72, 26, D) the +0 plate armour "Yfokufoono" {rC+ Will+ Stlth+} rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (72, 27, D) a +0 flail a +2 leather armour of cold resistance an orc corpse (72, 29, D) a +0 dagger a +0 robe a +0 hand axe an orc corpse (72, 36, D) a book of Power (72, 37, D) an amulet of guardian spirit (73, 30, D) a +0 dagger a +0 robe (73, 36, D) the +3 orcbow of the Pharaoh's Fist {drain, ^Drain rPois rF+++ MP-8} rF+++: It renders you almost immune to fire. rPois: It protects you from poison. MP-8: It affects your magic capacity (-8). ^Drain: It drains your maximum health when unequipped. (unseen) (73, 37, D) a staff of death (unseen)